More code clean up and optimizations/fixes to get the blueprints ready for duplication to create all the animals and adding them into sandbox and progression to be fully playable and working as intended.
focus will soon switch to the survival map to get it ready with eatable plants, spawning locations, drinkable water etc.
Bug fixes:
Fixed looping attack (Hooves) when the player being attacked would walked away it would continue to apply damage
Fixed character entering water while quickly tapping the rest button would result in the player swimming while in the resting position
Fixed character falling to the bottom of the water source
Fixed debug screen not closing upon death or respawning
Fixed small issues with the attack system like booleans not properly setting
Fixed the bleed systems damage multiplier
Fixed text misalignment in the server box and server slots
Fixed and optimized code for the Game HUD (Health regeneration system, hurt screen appearing on spawn, claiming you're dead when not etc.)
Fixed progression screen not properly closing and opening upon death or progressing to a new character
Fixed character sometimes not being able to rest after swimming
Changes:
Added debug screen to display detailed information about the Character (progression points, world location, thirst, hunger, stamina, health, character etc.)
Added the point counting system for progression
Added a game mode slot to the server slot and server box
Added a more cleaner and simpler look to the server browser box and server slots
Added health regeneration
Rebalanced all the creatures Health, Stamina, Thirst and Hunger
Rebalanced Characters attack damage and bleed values
Added a fatal error screen for servers if they improperly setup the servers gamemode
Added progression timer delay for progressing to a new animal
