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Halloween Update

New Features

Voice Recognition

  • When asking a question in VOIP while holding a ghost box you may get a response from the ghost!
  • Certain phases or commands will give different results. Such as saying the victim's name may cause a hunt!
  • There's a lot that can be done with this system so expect additional updates to this system in the future.

Ghost Appearance Animations

  • Added ghost transition animation when beginning hunt or any form of attack.
  • These include climbing out of mirrors and TVs, crab walking and scratching walls.
  • This also acts as a grace period, so if you see it get ready for an attack!

Weather

  • Added chance for rain or thunderstorm when beginning a case.
  • In the future we'll add new weather variants and ways it affects ghost behavior.

Lobby and Case Files

  • Added new case file selection screen that replaces map selection. Preview details about each case before starting one!
  • Each ghost is now ranked in tiers (S- Deadly, A- Dangerous, B- Normal). For example "The Insane" is S tier. This allows previewing of difficulty. If you're up for a challenge pick an S or A tier ghost!
  • Added ready up system for multiplayer in lobby.
  • Added Halloween decorations to lobby. Beware something weird happens when turning off the lights!

Gameplay

  • Added slow attack event. The ghost locks you in a room and slowly approaches to attack!
  • Added back 2 old radio songs which are now fully produced!
  • Added screen to ghost box which displays frequency and animates when idle or when the ghost responds.
  • Added door lock sound during door vanish event.
  • Added the ability to kick physics objects.

Changes

General

  • Centered and improved interaction menu.
  • Crosshair is now more transparent.
  • Added back game credits in lobby.
  • Cleaned up story generator and reduced story size.
  • Overhauled Litchfield background for a much more immersive experience.
  • Ghost attack event damage is now based on nickname. S tier ghosts deal the most, A deals moderate and B is weak.
  • Ghost now patrols more diverse locations during hunts.
  • Adjusted voodoo doll holdable so it's easier to see the pins.
  • Improved overall holding position of the ghost box.
  • Floating objects now make a sound when dropped.
  • The background of the notification UI will now animate with the text.
  • Reduced glow and highlight of interactable objects.

Fixes

  • Optimized lobby background, increasing performance.
  • Ghost no longer gets stuck in Old Mill attic or Litchfield basement.
  • TV and lamps can only be turned on when the power is on.
  • Pressing any key when in a note should no longer freeze the player when closing the UI.
  • A part of Litchfield will no longer disappear when a player is killed by the ghost.