New Quality of Life feature additions and bug fixes are here!
With this patch, we've added in some player requested features and slain a legion of bugs.
The focus for this patch is Bugs & Stability of new content and changes.
NEW!
- Added Preview button to character creation. This shows a preview of all abilities that can be unlocked with the current selection and what attributes will provide the most benefit.
- Added Mod hotkey. The Mod key can be set in keybindings (defaults to left shift) and has several uses. If loading a game from a previous version, you may need to reset your keybindings.
- Actionbar keybinds for slots 8 - 14 now default to numbers 1 - 7 and are activated when used with the new Mod key (ex. Using Mod + 1 activates actionbar slot 8)
- Clicking + Mod key with no target will execute a smash attack (no weapon required) that can be used to break destructible obstacles
- Clicking on a character + Mod key will force an attack. For example, when used on a friendly vendorbot, you will attack instead of interacting, you monster. Force attacking a friendly character that is not on your team will immediately make them hostile.
- Added Weapon Sets I & II. Equipping a weapon assigns it to the active Weapon Set. Weapon Sets can be changed manually in the Character menu or activated with the new Swap Weapons hotkey. Inactive weapon set items are returned to the inventory.
- If you are loading a save from a previous version, you will need to reequip your weapons to add them to a weapon set.
Key Changes
- Equipping items now correctly counts as an action.
- Reduced Wait delay time significantly. When no enemies are present, waiting is now much faster.
- If the only weapon in the player inventory at the start of the game is the Cursed! Relic (or they have no weapon), they will start with a random basic weapon.
Key Fixes
- Fixed an issue that prevented Gadgeteer Upcycle from rewarding Omni Gadget Parts when disabling a trap.
- Fixed an issue that hid logging to the console of quests completed on the Security floor.
- Fixed an issue causing quest turn in markers to vanish after loading a save.
- Fixed an issue with Prototype Arm Cannon that could cause a softlock and general weirdness when targets were behind partial cover.
- Fixed an issue with events that reward items (Vendordamus Beacon) failing to correctly drop the item nearby if the player’s inventory is full.
- Fixed an issue that could prevent critical events (Broken Vendorbot) from spawning on level gen.
- Fixed an issue with rare enemies with the Dividing effect triggering an error when hit with AoE abilities (eg. Prototype Thunderclap)
- Effects that root the player (eg. Frozen) now properly prevent use of Charge abilities (eg. Shieldbearer, Chaotic Mutation Horns)
- Fixed a typo in Bullet Farmer’s Forge Reaper Rounds popup that displayed an incorrect amount of Omni Ammo Parts that would be consumed.
- Fixed geometry gap in a Security room.
- Fixed a broken pressure plate trap in the Executive Private Bathroom.
- Fixed an issue causing camera traps to fail to load correctly.
- Fixed an issue that could cause certain enemies to not realize they are dead at 0 health.
- Fixed a “Hack Failed” message when successfully hacking a MagLock Safe with Hacker’s Hack.
Known Issues
- Stairs may not always return you to the same room when transitioning from Offices to Security floor.
- UI scaling truncates preset classes on the character creation screen.
- Pets catching up to player may teleport into occupied spaces.
Coming Next
- Skill Tree Improvements : ability changes and balancing + new abilities
Coming Soon (in no particular order)
- Floor 3 : The Chemical Labs
- Inventory sorting : sort items at the press of a button
- Always Item Compare : automatically items against equipped slots
As always, thank you for your support!
- Thunderflux & Juggernaut Games
