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Role of Hex update 1.4.1

Version 1.4.1 - 15/03/2024

Verde's Notes

    Hey people, it has been a while! I have been playing this game for a while now and I've saw some issues, so I got to fixing them. For this update specifically, I've set a rule for myself: "No new content, thats for 1.5!". Well, I've bent that rule as much as I could to introduce some things that I really thought the game was needing. Have fun!

Big Changes

  • Experience System reworked

    • Level is no longer capped at ~1600 due to floating point arithmetic
    • Experience multipliers now apply to everything, including now passive experience and experience from supply drop.
    • Several upgrades related to experience were modified, see more in balance changes.

  • Lair Sealing

    • It is now possible to seal boss lairs, so that they won't spawn bosses anymore.
    • When sealing the lair, several buildings will be built around the lair, if they're destroyed the seal will be broken.
    • It takes 15 seconds to seal the lair for the first time, a time which increases with every breach
    • You can always break the seal with a Nuke or Armageddon strike.

Additions

  • Added a small surprise for those who value drift a lot
  • Added an equipment that lets you ban upgrades

Reworks

  • Machine Learning
    • Now applies to all sources of damage, including active abilities
    • Now a yellow upgrade
    • Scaling increased from 0.25% to 1%

  • Death Mark

    • Now has a base damage and a percentage from current HP damage
    • No longer has diminishing damage, instead, has a fixed duration
    • No longer stacks
    • Now affects bosses

  • Death Spark

    • Greatly simplified
    • Now when a kill happens, it recharges barreirs in radius

  • Pandora's Box

    • All existing attack patterns rewritten
    • Now has 11 attack patterns
    • Starts with 3 attack patterns unlocked, unlocks more powerful ones after getting more of the upgrade

Balance Changes

  • Deep analysis scaling heavily reduced
  • Supply drop experience is always a certain percentage of your current level
  • Productivity Modules now slightly increases how much EXP is needed to level up
  • Heavily increased how many enemies are needed for extermination missions
  • Money acquired by forfeiting upgrades is no longer tied directly to the exp needed to level up
  • Number of rerolls granted by reroll equipment reduced. Reroll charges slowly replenish based on your level.
  • Greatly reduced how many lava balls are needed to drain lava oceans
  • Greatly reduced wyvern's HP and damage
  • Increased overall enemy level, their HP and damage was downscalled to remain the same
  • Added caps to the following upgrades, since they were known for creating issues at higher numbers:
    • Extended territory
    • Bullet Buffer
    • Overclock
    • Armageddon

  • Special Upgrade "Slow but Steady" now only applies attack speed multiplier as damage to buildings, level based damage multiplier is still aplied to every source
  • Reduced how much bigger explosived and primed shot increases your AoEs

QoL Changes

  • In-world upgrade notifications now have a cooldown
  • In-world upgrade notifications now don't show up if they aren't within view
  • Value Drift and Nuke animations are no longer tied to game time, this should make it still while the game is paused and/or menus are open
  • Value Drift animations are shorter, to compensate for the fact that the speed menu doesn't work on them anymore
  • Value Drift animations get 20% shorter with every value drift
  • Hex shards now still render in the map view
  • Hex shards grow with zoom out so that they are easier to spot
  • Boss lair will no longer attempt to spawn a boss if a boss is alive or a hex shard is on the map
  • It is no longer possible to build within a boss lair
  • Boss lair fissures are now always visible through the ocean, regardless of view mode
  • Special upgrade selections such as ability replacement and clone factories will now have a slightly different background
  • When attempting to build, there is now a message on failure containing details of why it failed

Fixes

  • Fixed Earthquake tower's attack being invisible
  • Fixed Earthquake tower's visual being weird when the player has bullet buffer
  • Fixed Frenzy's damage increase being 10 times stronger than the tooltip suggested
  • Fixed hex shard on top of nuclear crater not being clickable
  • Fixed selected active ability going on cooldown when another active ability gets autocasted
  • Fixed some active abilities being autocast on mouse position when there are no enemies around
  • Fixed multitile buildings not properly updating buildings around them
  • Fixed multitile buildings destroying themselves on update
  • Fixed multitile buildings not updating their visuals fluidly
  • Fixed failing to build halting all your building capabilities for 2 seconds
  • Fixed prodmod and charged trigger being always available despite them having clear unlock conditions
  • Fix bug where regions of yunuus would not render properly

Optimizations

  • HEAVILY improved unusual lubricant for active abilities with big radius.
  • Changed the code for checking AoE, should speed up drastically every AoE bigger than 1 tile
  • Reduced the drawing time of map objects in regular view
  • Added several visual-only objects to the particle cap