Role of Hex update 1.4.1
Version 1.4.1 - 15/03/2024 Verde's Notes Hey people, it has been a while! I have been playing this game for a while now and I've saw some issues, so I got to fixing them. For this update specifically, I've set a rule for myself: "No new content, thats for 1.5!". Well, I've bent t
Version 1.4.1 - 15/03/2024
Verde's Notes
-
Hey people, it has been a while!
I have been playing this game for a while now and I've saw some issues, so I got to fixing them. For this update specifically, I've set a rule for myself: "No new content, thats for 1.5!". Well, I've bent that rule as much as I could to introduce some things that I really thought the game was needing. Have fun!
Big Changes
Experience System reworked
- Level is no longer capped at ~1600 due to floating point arithmetic
- Experience multipliers now apply to everything, including now passive experience and experience from supply drop.
- Several upgrades related to experience were modified, see more in balance changes.
Lair Sealing
- It is now possible to seal boss lairs, so that they won't spawn bosses anymore.
- When sealing the lair, several buildings will be built around the lair, if they're destroyed the seal will be broken.
- It takes 15 seconds to seal the lair for the first time, a time which increases with every breach
- You can always break the seal with a Nuke or Armageddon strike.
Additions
- Added a small surprise for those who value drift a lot
- Added an equipment that lets you ban upgrades
Reworks
- Machine Learning
- Now applies to all sources of damage, including active abilities
- Now a yellow upgrade
- Scaling increased from 0.25% to 1%
- Death Mark
- Now has a base damage and a percentage from current HP damage
- No longer has diminishing damage, instead, has a fixed duration
- No longer stacks
- Now affects bosses
- Death Spark
- Greatly simplified
- Now when a kill happens, it recharges barreirs in radius
- Pandora's Box
- All existing attack patterns rewritten
- Now has 11 attack patterns
- Starts with 3 attack patterns unlocked, unlocks more powerful ones after getting more of the upgrade
Balance Changes
- Deep analysis scaling heavily reduced
- Supply drop experience is always a certain percentage of your current level
- Productivity Modules now slightly increases how much EXP is needed to level up
- Heavily increased how many enemies are needed for extermination missions
- Money acquired by forfeiting upgrades is no longer tied directly to the exp needed to level up
- Number of rerolls granted by reroll equipment reduced. Reroll charges slowly replenish based on your level.
- Greatly reduced how many lava balls are needed to drain lava oceans
- Greatly reduced wyvern's HP and damage
- Increased overall enemy level, their HP and damage was downscalled to remain the same
- Added caps to the following upgrades, since they were known for creating issues at higher numbers:
- Extended territory
- Bullet Buffer
- Overclock
- Armageddon
- Special Upgrade "Slow but Steady" now only applies attack speed multiplier as damage to buildings, level based damage multiplier is still aplied to every source
- Reduced how much bigger explosived and primed shot increases your AoEs
QoL Changes
- In-world upgrade notifications now have a cooldown
- In-world upgrade notifications now don't show up if they aren't within view
- Value Drift and Nuke animations are no longer tied to game time, this should make it still while the game is paused and/or menus are open
- Value Drift animations are shorter, to compensate for the fact that the speed menu doesn't work on them anymore
- Value Drift animations get 20% shorter with every value drift
- Hex shards now still render in the map view
- Hex shards grow with zoom out so that they are easier to spot
- Boss lair will no longer attempt to spawn a boss if a boss is alive or a hex shard is on the map
- It is no longer possible to build within a boss lair
- Boss lair fissures are now always visible through the ocean, regardless of view mode
- Special upgrade selections such as ability replacement and clone factories will now have a slightly different background
- When attempting to build, there is now a message on failure containing details of why it failed
Fixes
- Fixed Earthquake tower's attack being invisible
- Fixed Earthquake tower's visual being weird when the player has bullet buffer
- Fixed Frenzy's damage increase being 10 times stronger than the tooltip suggested
- Fixed hex shard on top of nuclear crater not being clickable
- Fixed selected active ability going on cooldown when another active ability gets autocasted
- Fixed some active abilities being autocast on mouse position when there are no enemies around
- Fixed multitile buildings not properly updating buildings around them
- Fixed multitile buildings destroying themselves on update
- Fixed multitile buildings not updating their visuals fluidly
- Fixed failing to build halting all your building capabilities for 2 seconds
- Fixed prodmod and charged trigger being always available despite them having clear unlock conditions
- Fix bug where regions of yunuus would not render properly
Optimizations
- HEAVILY improved unusual lubricant for active abilities with big radius.
- Changed the code for checking AoE, should speed up drastically every AoE bigger than 1 tile
- Reduced the drawing time of map objects in regular view
- Added several visual-only objects to the particle cap
