Role of Hex

Verde

Released
Feb 20, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Role of Hex update 1.4.1

    Version 1.4.1 - 15/03/2024 Verde's Notes Hey people, it has been a while! I have been playing this game for a while now and I've saw some issues, so I got to fixing them. For this update specifically, I've set a rule for myself: "No new content, thats for 1.5!". Well, I've bent t

  2. Developer post

    Role of Hex - Lightning Round Update

    Version 1.4.0 - 08/03/2024 - Lightning Round Additions Time Controls Allows speeding up the game by 2x, 3x or 4x. Disabled when too many structures are damaged or when a lag report is generated Challenges 7 Challenges under the new Simulations Mission tab. Each challenge unlocks

  3. Developer post

    Role of Hex update 1.3.1

    Hey people, now that the winter sale has cooled down a bit and I got I break to work on late-game stuff again, here is a balance patch specifically focused on the late game (>50% equipment completion) There is a big focus here on allowing the player to make multiple value drif

  4. Developer post

    Hotfix 1.3.0e

    Hello everyone, Verde here. First of all, I would like to thank you for the massive wave of feedback I'm getting from the last update. I'm here to make myself a little bit more transparent about what issues I'm working on right now, what is being fixed, and what has been fixed. M

  5. Developer post

    Role of Hex - Value Drift Update

    Role of Hex Version 1.3 Additions Tech Tree A new tech tree replaces the equipment screen. Now every equipment is active at all times, except for blueprints, for which you can still only select 3 Equipment now drops during a mission instead of at the end of it, so that if you los

  6. Developer post

    Cluck-a-thon

    We're excited to announce the release of our new game, Cluck-a-thon, a merging game where you build a coop to unlock dozens of different chickens, you can check it out . We hope you enjoy Cluck-a-thon! As for Role of Hex updates, something big is coming in a few months' time, kee

  7. Developer post

    Hotfix 1.2.2b

    Shaders should no longer crash the game if they aren't able to load.

  8. Developer post

    Hotfix 1.2.2a

    Fixed game crashing when hovering the knockback upgrade

  9. Developer post

    Update 1.2.2

    This one is rather small but hopefully should help with paving the road towards bigger ones with some QoL and code refactoring Changes with ⬡ icon were suggested by the community Additions Added a title to the main menu screen ⬡ Added a version number to the main menu screen ⬡ Wh

  10. Developer post

    Updata 1.2.1

    This month will be slightly different in update schedules: Instead of 2 small and 1 big, we will have 1 small and 2 medium updates, on the 1st, 3rd, and 4th weeks. Changes Colonise Objective Colony tiles can now override empty tiles it they are protected You now lose the game if

  11. Developer post

    Role of Hex 1.2

    This time I tried to focus a bit more on balance and content rather than optimizations. Of course, I've optimized the two greater issues that I've found within the game during that time, but most of my time these last two weeks was spent on new stuff. Changes with ⬡ icon were sug

  12. Developer post

    Hotfix 1.1.2c

    If things keep going this way, we will reach 1.1.2t by the time 1.2 is here Optimizations Optimized Growth Optimized Autoshields Fixes Solo leveling no longer triggers if you had more than 1 building The tooltip on the end screen should show up correctly

  13. Developer post

    Hotfix 1.1.2b

    Changes Lag reports are now shorter, only showing worst and average frames from the last 10 seconds Lag reports now contain tags to encapsulate them in both discord and steam community posts Fixes Fixed timeout victories happening when the game is paused

  14. Developer post

    Hotfix 1.1.2a

    It didn't take long, did it? Fixes Fixed being able to survive after selling your first building Fixed a crash that happened when alt-tabbing sometimes Fixed time menu frame being bigger than the menu itself

  15. Developer post

    Role of Hex 1.1.2

    With this one, I believe I've killed most lag causes of the game. There are a few of them lurking around but I'll catch them as I go. As per usual, next week is the third week of the month, so there will be no updates so I can prepare for the content update, which is coming on th

  16. Developer post

    Role of Hex 1.1.1

    This week's update was quite small due to some internal changes in how ticking works. Next week's update will probably be focused on balance and laying the ground for this month's content update: Kokatune Planet. Additions New Mission selection screen Now there are 8 missions per

  17. Developer post

    Hotfix 1.1.0c

    Fixes Fixed some crashes when the player would attempt to sell a building Fixed costs of special buildings being 0 in some situations Fixed a NaN-caused crash

  18. Developer post

    Hotfix 1.1.0b

    Fixes Fixed building costs sometimes getting stuck at 0.00 and not allowing to build anything Fixed resources being spent and buildings not being placed Fixed several inconsistencies with the bottom right part of the UI

  19. Developer post

    Role of Hex 1.1

    This update was rather focused on performance rather than content since it is currently the biggest known issue of the game. However, it is still a content update, so I included a few things from the feature pool and a few suggestions from the community. Changes with ⬡ icon were

  20. Developer post

    Hotfix 1.0.4c

    Optimizations Optimized barrier tile grid drawing by a lot