This month will be slightly different in update schedules: Instead of 2 small and 1 big, we will have 1 small and 2 medium updates, on the 1st, 3rd, and 4th weeks.
Changes
- Colony tiles can now override empty tiles it they are protected
- You now lose the game if every colony tile is destroyed
- Colony detection range increased to 25, this means that you can make big pens now
- They now have only 1 health and shield pool
- Health multiplied by the number of tiles they occupy
Colonise Objective
Multitile buildings changes
Balance Changes
- Increased minimum distance between sulfuric geysers
- Bosses no longer have their movement speed reduced by slow
Fixes
- You can no longer sell colonies
- Flamethrowers are no longer affected by project speed
- Fixed a bug where multi-tile buildings are permanently stuck in the game
- Fixed money and exp growth on early missions, this should make them easier
Optimizations
- There can only be 50 forked lightning instances at the same time