Developer postOriginal post (opens in a new tab)

Role of Hex 1.1.2

With this one, I believe I've killed most lag causes of the game. There are a few of them lurking around but I'll catch them as I go.

As per usual, next week is the third week of the month, so there will be no updates so I can prepare for the content update, which is coming on the 29th.

Changes with ⬡ icon were suggested by the community.

Additions

    Top Left UI

      Features a pause button and toggles for auto-upgrade and auto-level

    Auto Upgrade

      Enabling this will allow you to obtain upgrades automatically. To select which upgrades you want to obtain, right-click them on the list below. To remove upgrades from the auto-upgrade list, ctrl+right-click them. Multiple clicks increase or decrease the priority

    New Steam Achievements

      12 new additions, with 1 of them being hidden They are harder than the previous ones, but nothing impossible

Balance Changes

    Buffed Supply Drop

      Now has a lower bound of 1% of your level per stack of the upgrade

    Nerfed Level based experience gains

      They are now reduced by 1% per level, with a resulting reduction of 63% for every 100 levels These are also not affected by experience increase equipment anymore Affects passive experience upgrade and the reworked Supply Drop active upgrade

    Nerfed AoE growth for active upgrades

      They no longer scale linearly in radius, instead, they scale linearly in area

    Building Regen sources are now max HP based

      This affects the Barrier Regen upgrade and the Regeneration equipment

    New Enemy Target Acquisition Algorithm

      They no longer focus on one target, instead, they spread their attack to optimize DPS This algorithm is also way faster than the one before it

    Reduced cost increase by extra buildings in half

    Clone Factory no longer replaces active skills

Quality of Life Changes

    Profiler Changes

      Profiler is always on by default, it does not use the console anymore When the game TPS goes below 15(75% real-time speed), it generates a lag report You can click the notification to copy it to the clipboard

    Timeout Victory

      When the game TPS goes below 5(25% real-time speed), it offers you a victory by timeout. You can refuse it by extending it normally, and it will be offered again every 60 seconds(real-time) if the conditions are met.

    Radar Equipment no longer leaves blank spots behind

    Upgrade numbers are now right-aligned

    Ruins Buildings are colored slightly gray

Optimizations

    Map Generation Optimized

      It now generates in chunks rather than tile by tile This has the side effect that data centers can generate and thus ping the player from farther away

    Minor Optimizations

    • Death Mark stops if it isn't dealing damage anymore
    • Several internal functions that were called often were rewritten and now include caches
    • There is now a hard cap on smoke particles (3k)

Fixes

  • Objects no longer show on the edge of the fog war rendering
  • Clone factory no longer clones "recycle" upgrades when forfeiting upgrades
  • Data Centers no longer notify the player if their spawn fails
  • Fixes machine gun stretching (for the second time, these guys really like to stretch)