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1.0.2 update(auto-aim fix, music and balance )

Changelog:

Auto-aim

It turns out I wrote the auto-aim code wrong, So it only checked the nearest enemy/object. This made it so standing close to a box while aiming would result in the auto-aim just not working. I've rewritten the code so it works much better now. The auto-aim is now a bit more strict, but since it's bug free it evens out.

Balance:

  • bosses have about 8% more hp(67>72)(boss hp was too low before, better auto aim as well means bosses should be tougher)
  • nerfed poison trinket(0.008 > 0.006)
  • nefred long range(2.15 > 1.9)
  • nerfed begonia trigger
  • base gun range increased(6.9 > 7)

Music:

  • Layer 02 now has different music
  • Layer 03 boss now has different music
  • All 3 layer 02 fights now have different songs
  • tweaked all the music volume

bugs

  • signs/doors don't soflock the game
  • added some missing walls
  • fixed sound in some areas
  • fixed some collision

More is on the way