Changelog:
Auto-aim
It turns out I wrote the auto-aim code wrong, So it only checked the nearest enemy/object. This made it so standing close to a box while aiming would result in the auto-aim just not working. I've rewritten the code so it works much better now. The auto-aim is now a bit more strict, but since it's bug free it evens out.
Balance:
- bosses have about 8% more hp(67>72)(boss hp was too low before, better auto aim as well means bosses should be tougher)
- nerfed poison trinket(0.008 > 0.006)
- nefred long range(2.15 > 1.9)
- nerfed begonia trigger
- base gun range increased(6.9 > 7)
Music:
- Layer 02 now has different music
- Layer 03 boss now has different music
- All 3 layer 02 fights now have different songs
- tweaked all the music volume
bugs
- signs/doors don't soflock the game
- added some missing walls
- fixed sound in some areas
- fixed some collision