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Fog Of War Update Out Now

Hello Survivors,

We are excited to announce that the Fog of War (our Biggest update yet!) is now available!

Update Breakdown

  • New Trailer
  • Exploration Drone & Fog of War
  • Improved Crafting
  • Shipping Depot
  • Rewarding Objectives
  • Challenges
  • Improved Tutorial
  • Bug Fixes & Other Improvements

New Trailer

You can find our new Fog of War Update Trailer Here!

Watch on YouTube

Exploration Drone & Fog of War

Explore the map and uncover the fog of war with your new Drone! The exploration drone is unlocked by completing objectives. The drone main uses is to find resources outside your starting area. Also, you cannot purchase land tiles that are fully covered by the fog.

The drone has a battery and charges itself with its own solar panels. All you need to do is set waypoints by entering world coordinates.

Improved Crafting

We have completely remade the crafting tool from the ground up! To read more about all the crafting changes, please see the devlog HERE.

Shipping Depot

The Shipping Depot is a new building which you start with which acts as the central place for everything that involves shipping. The Shipping Depot is the new home for Market Orders, Selling items to the market, and completing contracts.

You now get paid out for contracts when the contract is being picked up.

Reward Objectives

The in-game objectives have been remade with new SFX, animations and 13 new objectives to complete. Plus, completing them unlocks tools, money and items as a reward.

Challenges

When starting a game, you now have the option to turn on up to 5 different challenges. These challenges include:

  • Windy - Wind will never go below 80km/h (49mph)
  • No Warnings - All warnings are disabled and cannot be enabled.
  • No Worker Skills - Workers will not be able to increase their skills.
  • Eco Conscious - Cannot operate Coal Heaters and Coal Generators (you will be given two turbines and a battery at the start of the game)
  • No Pausing - The pause button is disabled.

Improved Tutorial

The in-game tutorial has been updated to hopefully be less force full and more helpful! There are new short tutorial videos to provide a more visual experience. The skip tutorial option are more obvious and frequent and you are never forced to open a menu because of a tutorial.

Bug Fixes & Other Improvements

Improvements

  • You can now toggle the visibility of each Warning / Urgent Type
  • Weekly Targets now only start on Week 2
  • Additional Loans available in the Payment History Tab
  • When moving items, you now see outlines and info of where you can insert an item into (for example: inserting an item into Storage or adding Fuel to a Coal Heater)
  • You will now receive a message at the bottom of the screen which will describe to you the reason you cannot do a certain action. (For example: you cannot craft this item because you are missing this ingredient)
  • Separated the Bakery into its own building
  • Manage Food Supply (Limit what workers can consume for plants)
  • Increase starting area from 10x10 to 12x12
  • Increased Range and Effectiveness of both Wooden Walls and Wind Diverging Walls
  • Add Keybinding for the Automation tab
  • Contracts now display when the next contracts will be available
  • Keybindings now work when in moving tab
  • Show keybinding below each tool button
  • Added separate volume slider for weather SFX
  • Everyone starts the game with a seed of each plant
  • Utility Menu now displays the qty remaining of a item (ex: power cable, water pipes)
  • Hide ULines and Utility Gates until unlocked
  • Contracts now require to be researched before they can be used
  • Improved Worker Skill Notification in Emails
  • Email reminder when new Contracts are available
  • When a worker dies, you lose contract company reputation
  • Lowered the time to grow trees in the Automatic Tree Farm (400 to 260)
  • Contract Completion Result now shows in Emails
  • Fixed Loading and Saving Times (now much faster)
  • Other Game Improvements made

Bug Fixes

  • Fixed many issues with the ingame tutorial not working as intended
  • Fixed issue where resetting the default controls did not fix duplicated key bindings indicators
  • Fixed a bug with Contract Renewal not working properly
  • Fix Game not pausing when entering the Escape Menu
  • Fix Farm Production Speed when workers have higher levels
  • Other small game fixes made

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 9930165 · public branch

    Steam updated · First observed