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Update 1.0.1 released!


What a launch!

We've been smiling non-stop all week thanks to the incredible response and support from all of you. V1 was a major update, and we’re thrilled with how smoothly everything went. Of course, there are always a few final touches to polish, but that’s part of the journey. This marks our first post-launch update, and we’re just getting started!

Changelist

  • Added quick Steam Workshop access buttons for custom tracks and races in the multiplayer game lobby.

  • Updated the race guide's path generation to be more consistent with the intended flow of the track. This fixes some switchbacks in the path that should've been straight.

  • Fixed The Siren achievement not correctly unlocking.

  • Fixed the 02 - Starry Night track in the San Lipo Drive nighttime environment.

  • Fixed issue with leaderboard profile pictures showing a white image.

  • Fixed blurry loading screen images on lower quality settings.

  • Fixed issue in the track builder where deleting an item while manipulating the gizmo could make the editor go in an undefined state.

  • Fixed the spline tool in the track builder to prevent spline items being placed on game triggers.

  • Fixed several collisions in the Azure District - Silverscreen environment.

  • Fixed the flight controller settings menu not selecting the correct rates model if the drone setup was using a different model than BetaFlight.

  • Fixed an issue in multiplayer where an error could occur during the finish screen while having the drone selection or level selection open, and the next game was started.

  • Fixed a controller calibration issue where the controller and UI wouldn't get displayed.

  • Fixed issue in the track editor where spline spacing wasn't being saved properly.