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Patch 1.06.1

1.06.1

Gameplay Changes

  • The Blacksmith now sells random guns in exchange for Gems!
  • The Jester now sells random items in exchange for Gems!
  • After the first loop all bosses can be encountered as Elites, gaining a new attack and increasing their speed
  • Added 4 new items
  • Updated all item descriptions accordingly
  • Added some spawning tweaks to help avoid enemies spawning directly on top of the player's predicted location
  • Replaced the old cursor "pulse" effect with one that reacts dynamically to gun fire
  • Ammo pickups now reload current ammo, instead of reserves
  • Removed the teleporter on the ship; runs can now be started by jumping off the ship
  • Characters no longer have innate health regeneration
  • Removed damage gain on level up
  • Characters now receive 20% of their health on level up

Systems Changes

  • Various tweaks for Steam Deck compatibility
  • 'Screen shake' reduction pass across all weapons
  • Fixed a gun drawing issue when swapping between weapons on gamepad
  • Total damage is now correctly rounded behind the scenes; should prevent some rapid-fire guns displaying damage as lots of 0s
  • Fixed Ligma's jump/fall animation being misaligned to the ground
  • Cleaned up Ligma's jump/fall animation timing so it looks a bit less jittery