1.06.1
Gameplay Changes
- The Blacksmith now sells random guns in exchange for Gems!
- The Jester now sells random items in exchange for Gems!
- After the first loop all bosses can be encountered as Elites, gaining a new attack and increasing their speed
- Added 4 new items
- Updated all item descriptions accordingly
- Added some spawning tweaks to help avoid enemies spawning directly on top of the player's predicted location
- Replaced the old cursor "pulse" effect with one that reacts dynamically to gun fire
- Ammo pickups now reload current ammo, instead of reserves
- Removed the teleporter on the ship; runs can now be started by jumping off the ship
- Characters no longer have innate health regeneration
- Removed damage gain on level up
- Characters now receive 20% of their health on level up
Systems Changes
- Various tweaks for Steam Deck compatibility
- 'Screen shake' reduction pass across all weapons
- Fixed a gun drawing issue when swapping between weapons on gamepad
- Total damage is now correctly rounded behind the scenes; should prevent some rapid-fire guns displaying damage as lots of 0s
- Fixed Ligma's jump/fall animation being misaligned to the ground
- Cleaned up Ligma's jump/fall animation timing so it looks a bit less jittery