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Patch 1.01.4

Hello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction!

Character Changes

Volt Knight Evade duration reduced from 0.4s to 0.35s

Volt Knight Evade cooldown reduced from 5s to 4s

Volt Knight's Traps now auto-crit every 0.4s, functioning as an enemy interrupt/ministun

Volt Knight Ultimate cooldown reduced from 45s to 40s

Bishop Shockwave cooldown increased from 8s to 9s

Princess Ro Evade cooldown increased from 5s to 6s

Reduced Rotorcycle ride time from 4s to 2.5s

Princess Ro now has invincibility during Rotorcycle

Gun Changes

Piggy Bank damage multiplier reduced from 2.0x to 1.65x

Gameplay Changes

Increased player damage gain per level up from 0.75 to 1.5

Increased player starting HP by 30

Increased enemy damage scaling after Ligma Beach from 20% to 30%

Adjusted Boxer miniboss damage from 35 (+30%) to 28 (+40%)

Replaced a small chest with a Large Chest in early biomes

Replaced a small Gun Chest with a Large Gun Chest in early biomes

Increased Gold Capsule spawns by 3 per biome

Fixed a safe spot in Mummy's miniboss room

Increased Gate Lords damage from 46 to 55

Increased base HP of Gate Lords from 1800 to 2800

Disabled all passive regeneration in intro maps

Systems Changes

Fixed an issue where multiplayer difficulty could be higher than intended

Improved multiplayer enemy syncing under high latency; enemies should now suffer less "animation cancel" effects

Improved multiplayer AI targeting

Fixed Necro enemy attacks on dead players causing a crash in multiplayer

Fixed several events that could cause a partial desync in multiplayer

Fixed an issue where Princess Ro's Ultimate could fail to provide invincibility frames

Fixed a number rounding discrepancy when using Blood Statues