Highlights
Menu Input Decoupling
· Menu inputs can now be assigned to inputs separately. Previously, menu controls were forced to be reassigned in conjunction with specific inputs like attack and special.
- (v0.8.2a) Fixed doubling up of menu inputs on analog sticks
General
Gameplay
· Bug Fixes
- 📢Improved protections against characters grabbing through structures.
- 📢Fixed a bug that prevented projectiles from being reflectable more than twice.
Enemy CPU Improvements
· Recovery Pathing
- Improved general character recovery pathing logic, resulting in characters more reliably getting back to the stage.
- Structures with the disabled stat set to true will now be ignored (such as destroyed backyard fences), preventing incorrect jump loops there.
- CPUs will get caught in a repeating jump loop on offstage platforms less often.
Mac
· Hidden Files
- Fixed issue with dot underscore fra files being loaded as if they were real content files.
Online
Bug Fixes
· Input Delay
- Fixed issue with effective input delay always behaving as if it was 1 less than what it was configured to. This also addresses an issue with input delay 0 causing visual bugs due to empty inputs constantly being used for the currently active frame.
· Match Start Doors
- Fixed a visual quirk caused by the match ending prior to the match start doors opening.
Menus
Controls
· Advanced Controls
- 📢Included a new option that allows you to choose whether buffering up + A out of jump squat results in an up strong or an aerial.
- Moved "Extra Movement" and "Extra Attack" control mapping options to this category from the main page.
Playable Characters
General
· Hurtboxes
- Most hurtboxes that used one box to cover the entire animation now use multiple for CommanderVideo, Orcane, Octodad, and Ultra Fishbunjin 3000.
CommanderVideo
· Down Throw
- 📢Extended hitbox’s vertical range.
The Watcher
· Down Throw
- 📢Added a second hitbox with extended vertical range.
Welltaro
· Down Throw
- 📢Extended hitbox’s vertical range.
Assists
Mustache Girl
· Time Stop Zone
- No longer travels with moving platforms.
Custom Content
Quality of Life Improvements
· Manifest Loading
- 📢It is no longer necessary for a fra file's resourceId from its manifest to match its output file name in order to be read by the game.
Note: Changes with a 📢 in front resulted from suggestions by our community!
