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Update 0.5.2 - Lanternless

greetings lantern wielders, this update contains a batch of features, adjustments, and improvements that I have been working on while making the upcoming larger 0.6.0 update.

See below for a summary:

New Stuff and Area Adjustments

  • a new trial "Crypt Circuit" is now hidden in the Crypt.

    • for it to appear, make sure you have gotten all Crypt key fragments and unlocked the first few regular-sized locked doors there. save at a lantern post to refresh it.

    • note that there is no reward for completing this yet.

  • the Depths area now has a cliffside path for getting back to the rest of the world more simply.

  • the Depths and Cistern areas now have a simple connection between them. still WIP.

  • there is a new utility bracelet hidden in the Basin. the bracelet's function is janky and needs polish, but it is already working well enough to be cool, so I added it in early.

Lanternless Mode

  • for those looking for a challenge, you can now get the Early Access ending while Lanternless.

  • to begin, start a new game and do not pick up the Lantern Hook.

  • reaching the ending like this is not straightforward, you will need to look for alternative routes.

    • certain sections become surprisingly challenging to traverse.

    • doors and switches are updated to be openable (or not if it has the glowing white ring on it).

    • lantern posts cannot be used as checkpoints without the hook.

  • besides playing completely Lanternless, you can now do a finger snap at any time if you unequip your lantern. this was planned a long time ago so I am glad it finally made it in.

Movement Adjustments

  • some sounds for player moves have been added and adjusted.

  • slide hops increase speed more, especially down slopes.

  • downhill slides collide with the ground more consistently.

  • grapple pulls can now be buffered by holding down the "Burden" heal input.

  • most of the player moves Recollections now have images as a visual aid.

Enemy and Boss Adjustments

  • surfing on a Wyvern in the air will allow you to glide like a plane, use the forward and backward move keys to pitch up and down.

  • the Axeleton enemy has been reworked to be throwable and its art has been touched up.

  • most boss fights are rebalanced slightly. weakpoints have been added to two bosses.

  • two additional boss fights are now replayable.

Improved Trial and Leaderboard Features

  • a separate Lanternless category has been added to all relevant trials, ranked separately from the Standard board. simply unequip your lantern to compete in that category.

  • equipment used for a trial is now shown next to its leaderboard score. might give a clue into your next strategy.

  • a quick-restart button for trials is shown as a gold-chain in the pause menu.

  • ammo is now temporarily refilled when attempting certain trials.

  • since there have been a lot of movement changes and exploits fixed, leaderboard scores have been reset. the previous version's rankings are archived and viewable in the leaderboard menu.

  • leaderboards can now be viewed from the main menu (load a game and save once to make it show)

Other Changes

  • addressed some overpowered aspects of the Claw lantern

  • map menu controls improved and interface improved

  • various bug fixes and minor optimizations

refer to the previous news post for the latest Roadmap!

I had hoped to get all this patched in sooner but I decided to take a bit more time to add the Lanternless mode. The next major update is coming along well but there is still more work to be done. I am now pivoting away from adding features to focus on the upcoming levels. I hope you can all try out some new areas soon. Thank you for playing the game in the meantime, enjoy the update!

Full change notes:

Show details

0.5.2 Lanternless update

- added support for Lanternless new game route

- added finger snapping

- updated lantern hook damage balance and behaviors

- added Crypt Circuit time trial, available after most Crypt locks opened

- added a hidden utility bracelet

- added something that appears when you skip a certain area

- added surf gliding for Wyvern enemies

- reworked Skullaxe enemy mechanics and art

- updated Hand and Lone Exoskeleton encounters to be replayable

- updated a boss drop to re-drop pickup on level-load if missed

- rebalanced boss fights slightly

- rebalanced general enemy stamina recovery behavior

- adjusted Solarium scene visuals

- adjusted door and lever visuals

- added climb path along cliffs of the Depths with lever gate to Chasm

- adjusted Depths lever switch position and effects

- reworked Cistern end room to access a weapon and peek into another area

- adjusted and added player movement sounds

- tweaked player kick jump strength falloff

- improved player speed increase from slide hop

- fixed some issues for player sliding down slopes

- added some move icons to recollections menu

- reworked equips menu to open and list inventory more consistently

- improved map interface for unmapped areas

- improved map camera controls to drag and refocus better

- updated map menu to hide checkpoints from unmapped regions

- updated map menu to show active checkpoint

- added support for more areas to be properly listed in map menu

- changed "Burden" input to be cancelable to help buffer hook pull

- adjusted menu UI scaling for uncommon screen ratios

- added save slot info text to stats menu

- updated continue menu to select most recent played save slot

- added leaderboards button to main menu, along with global records save file

- reset leaderboards to new version "0.5.2"

- added support for viewing archived leaderboard versions

- added separate leaderboard category: Lanternless

- added equipment tier ranking system for leaderboards

- updated trials to block equipment swapping in menus

- reworked trials to check equips and tag runs with loadout

- added trial quick-restart button in pause menu

- tweaked some equipment menu descriptions

- fixed Claw lantern hook enemy hang state exploits

- fixed lantern protection oob issue while in trial

- adjusted scene loader error handling

- fixed collision issues while surfing enemies

- fixed a collision issue with kicks near geometry

- fixed minor issues with pausing the game

- fixed overcharge visual issue with skullaxe enemy

- fixed issues with trigger and look input for controllers

- fixed some text correctness, length, and typos

- fixed some scene issues

- adjusted various area music to play in more circumstances

- added 'upgradeall', 'gamespeed' cheat commands

- minor optimizations and fixes