
Hi everyone,
As I already described in the post last week, I have added a bunch of additional tooltips and UI details that should help new players understand the game a little better even without playing the tutorial.
One part that was a little bit of a challenge was the soldier attributes. So far, the difference between soldiers was only described as “melee or ranged” and tiers 1-3. Of course a tier 2 melee unit is better than a tier 1 melee unit, but players could not tell how exactly. There are about 10 underlying variables that affect how units behave in combat, and of course these change slightly from unit to unit. Balancing of these variables is still not fully finished and I am expecting that research will add many additional changes (e.g. being able to increase damage or armour).
Nevertheless, I felt that players needed to know at least a little more about what the unit they are about to hire represents “under the hood”. As such, I picked out 4 stats (health, melee damage, ranged damage, and range) which are now shown when a player is about to recruit a unit. Health and range are the same for most units right now, but will likely change with further balancing, which is why I think they are sufficiently relevant to be included already.
There are a few more things I want to add to the UI, but I think I am already a lot closer to the UI being better understood without much experience.
Until next week!
