Path to Prosperity

Essence Games

Released
Sep 18, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 228 - Trade and Contract Changes

    Hi everyone, It’s been difficult to find time to work on the game over the last 2 months, so there was not enough for an update until now - but I am finally at the point where I can give you an insight into the upcoming changes to trade and contracts. So let me talk you through t

  2. Developer post

    Update 227 - New HUD, Settlement Panel, Names, and More

    Hi everyone, The last two weeks were very productive, and I decided to do a quick post to talk about some of the changes. One of the changes of the last weeks was a change in the look of the HUD (today’s image). The previous purple with silver borders was a last minute introducti

  3. Developer post

    Update 226 - Inventory Representation

    Hi everyone, My spotty internet connection was even worse than anticipated, but it gave me some time to finish the inventory representation I mentioned last week, and to fix some bugs. As for the inventory representation, I was able to implement this for both the warehouse and th

  4. Developer post

    Update 225 – Long Pause, Warehouse Upgrade, and Visible Inventory

    Hi everyone, First of all, my apologies for the LONG time since the last post and update. As I finally found some time to work on the game and post again, I have some balancing changes, a new warehouse model, and a new upgrade to the inventory system I want to talk about. Startin

  5. Developer post

    Update 224 - Unity Vulnerability, Commander’s House, and Research

    Hi everyone, It’s been a while since the last post, but many things have happened in the development, and there are new versions of the game both on the regular and on the experimental branches. First off, the game has been upgraded to a much newer version of Unity to address the

  6. Developer post

    Update 223 - The Return of Consumption Buildings

    Hi everyone, I have been insanely busy with my regular work, but also made really good progress on Path to Prosperity. I have implemented a lot of new mechanics, including a new version of consumption buildings, so today I’ll talk a little about that. Before I go into the details

  7. Developer post

    Update 222 - Displaying Ranges, Grid Corners, and Map Fixes

    Hi everyone, I have managed to get a decent bit of work done on the settlements, but for now, I want to talk about some of the smaller changes I made (and uploaded) along the way. First of all, with all of the changes to the settlements, warehouses are now the main center of the

  8. Developer post

    Update 221 - Dynamic Loot Respawning, Optimisation, and Pirate Plans

    Hi everyone, It has been a little while since my last post - there have been many non-game related deadlines and challenges, but I finally have a bit more time to spend on the game, so I was able to finish a small update earlier this week. As a smaller part of this update, I was

  9. Developer post

    Update 220 - Contracts and Multiplayer Fixes

    Hi everyone, Much of the last few weeks have been spent in the ever more convoluted maze of trying to fix multiplayer issues, but today’s update should get that back to (mostly) working. I also want to introduce the more interested new contracts to you. First of all, let me get s

  10. Developer post

    Update 219 - Building Upgrades, Pirate Upgrades, Medicine, and More

    Hi everyone, Again, a lot has changed since my last post, so I will have to cram quite a few things into this one. It seems that my goal of writing these posts once I’ve made enough progress to write one is not going too well - as I keep getting distracted from posts by additiona

  11. Developer post

    Patch 0.8.1.17

    - Added gatherable resource clusters - Added seed gathering mechanic - Changed linen maker to being a processing building - Added flax, medicinal tonics, and medicine to the game - Changed respawn mechanic to requiring medicine - Added new pirate camps to early Pirates Peak area

  12. Developer post

    Update 218 - Seed Gathering and a new Market

    Hi everyone, A lot has changed since my last post, so I will have to cram quite a few things into this one. The biggest changes are that seed gathering has now been added to the game, and that the seed market in the port has changed a lot. Starting with a follow-up on the last po

  13. Developer post

    Update 217 - Gatherable Resources

    Hi everyone, I’ve used the few weeks since my last update to upgrade the gathering system and have started implementing linen as a construction resource, so I want to talk to you about that today. First of all: My apologies for the time since the last update. Between various work

  14. Developer post

    Update 216 - Building Variants

    Hi everyone, It has been a little while since the last post, but not for a lack of progress: Over the break, I was able to make a lot of progress on the new building script, which is now set up to run in parallel with the existing building construction system, meaning that I will

  15. Developer post

    Update 215 - Model Creation Streamlining

    Hi everyone, Following the creation of the windmill model, I finally decided to automate parts of the model creation process to make things just a little quicker for the next models - so I’ll use this post to explain in a little more detail. First of all, let me go over some part

  16. Developer post

    Update 214 - The New Windmill Model

    Hi everyone, Between Thanksgiving and some travelling, my work over the last weeks has been fairly slow. However, I just finished the new model for the windmill (see today’s image), so let me walk you through it. The previous windmill was one of the few buildings that I had actua

  17. Developer post

    Update 213 - New Outlines

    Hi everyone, Lots of work has happened in the past two weeks, and I finally also have something that makes for a decent picture to show. As I explained last time, the last two weeks were spent primarily on building models and the building model script. This came with a needed cha

  18. Developer post

    Weekly Update 212 - Taking Stock (Year 4)

    Hi everyone, As usual, I am going to take this roughly 4th year interval to give you a broad overview of where the game is at the moment and where it is going over the next year. What happened this year? As 0.8 was out on the experimental branch, there was a big focus on bug fixe

  19. Developer post

    Weekly Update 211 - Farm Upgrades

    Hi everyone, As promised, I have been working to make up for the missed development time while I had no internet, so today I can tell you about upgrades to the farm I worked on. I had mentioned before that the farm is one of the last buildings that are placed A LOT, while being o

  20. Developer post

    Weekly Update 210 - Intermission

    Hi everyone, I travelled with largely no internet over the past 2 weeks, so my apologies for the delayed post. I will try to catch up on development (and missed out posts) over the next 2 weeks! Until next week!