
Hi everyone,
Welcome back after the rather short time since the last post! Last week saw some more helpful feedback from players, though my break obviously meant that I haven’t worked on implementing anything yet.
One of the bits of feedback we got was about pirate waves: Some of you thought that they were both too predictable in their timing, as well as too predictable in their sizes. We had already given the sizes some thought before, but we are also conscious of the fact that not everyone wants to play the game with crushingly difficult pirate waves. We will give this some more thought, but would love to hear more feedback from others - in any case, we will keep giving options for switching pirate waves off, as well as playing around with their strength.
Another bit of feedback was about the lack of introduction to Artefact mode. This was admittedly an oversight on my part, and something I will address pretty quickly. Artefact mode, which is the new default, means that an artefact spawns at the other end of the island, which the player needs to get to in order to win. We have always intended to have a few quests leading the player there with intermediate goals - but have not managed to implement this yet in the same way as we haven’t updated the tutorial yet. I will include an introduction to this goal (as well as score mode) when the game starts, and I will put in a few intermediate quests once I have updated the tutorial as well.
Before any of that, however, I will address a few of the bugs that were reported, including the sawmill workers mentioned in the last blog!
Until next week!
