
Hey everyone!
While this past week has been rather hectic in our non-game-developer lives, we have managed to get the game ready for the latest patch, which was quite a bit of work, as we had introduced many new features on our test map, which hadn’t been implemented on Spike Ridge or the Tutorial map yet.
Among the many changes that are going to be uploaded tonight are the new Stonemason (functionality is finished, but the model is a placeholder that will be improved upon); the new health mechanic (you can find your “health bar” in the character section of your book, eat food by clicking on it from your player inventory); the new water shader we talked about (also not final, but better than before, as seen in the picture); team play (including sending resources to your allies); the performance improvements we promised; and many, many bug fixes.
With all of this done, we are going to be redoubling our efforts to work on our first big update (the RTS update, 0.8!). Since many of these features have only been tested internally so far, we are expecting that some of you will be finding bugs, please let us know and we will fix them as they come up.
We are looking forward to hearing what you think of the patch!
Until next week!
