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The Journey Continues!

🔨 Development Update

We are still working on the game in our free time, so we apologize if updates take a little longer than expected. The first upcoming additions will most likely be Spanish and Chinese language support, though those will arrive in a separate update.

Below are the changes and fixes we have already completed:

🛠️ Optimization & Performance

  • Reduced memory usage

  • Saved UI space by removing unnecessary decorations

  • Added more quicksave support

⚔️ Gameplay & Balance

  • Added more balanced gameplay options

  • Improved combat system

  • Increased interactable width for easier interactions

  • Non-relevant NPCs no longer display markers

  • Improved rat trigger boxes

🎨 UI & Visual Improvements

  • Fixed button spam issue during character creation

  • Improved visible skipper TOA cutscene progress UI

  • Tutorial skip prompt is now more visual

  • Cutscene fonts are now clearer and brighter

  • Updated background quest visuals

  • Improved enemy hit boxes for:

    • Wendigo

    • Chenoo

    • Werebear

    • Werewolf

📖 Journal & Quest Changes

  • Journal now uses a cleaner default setup

🔊 Audio & Feedback

  • Added proper falling sound effect and material when destroying obsidian

  • Updated crafting text feedback

🚧 Still in Progress

We are still actively working on:

  • Improving level design and making the world feel denser

  • General gameplay balancing

  • Creating and updating more in-game icons

  • Replacing older voice overs that were lower quality

  • Reworking existing quests to improve their overall quality

  • Finishing the Gabesh revamp

  • Updating several biome areas to add more environmental variety

Thank you for your patience and support — more updates are on the way.

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Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 23242618 · public branch

    Steam updated · First observed