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v1.1 'A Step Forward' - Released!

Hey everyone!

We're excited to bring you a major post-release update “A Step Forward”, which contains several new neat features, improves balancing and Quality Of Life.

Here's the sum-up of the update, for full patch notes follow here.

NEW:

  • investments feature added to Economy category, which gives some major effects to several aspects of late-game (enemy scaling, research points gained...). Can be unlocked in Research
  • Limit orders introduced to the market, allowing you to place orders that will be triggered when a certain price is hit. Requires unlock in research
  • Combat automation panel ID added – making it much easier to control your automation from map/battle, especially at high speeds

CHANGES/BALANCING:

  • limit orders + investments + research upgrade scaling help improve the main late-game balancing issues of market/combat/research points
  • Research Points gained from knowledge will now be gained slower for the first 15 points, but faster from that point onwards – this helps balance RPs gained from achievements and improves late-game scaling
  • assign hotkeys will now NOT require holding down the keys. If you preferred requiring holding it down, you can toggle it back in settings -> quality of life
  • when placing colonies, they will now remember the “auto-expand” options from the last time you changed it

DISPLAY:

  • vastly improved market UI, to make it more useful
  • buy/assign quick keys added to the UI, which allow you to quickly rotate between the assign/build options
  • added some clearer information to the product stock page
  • changed achievement rewards to show icons instead of text

On top of all changes, we also fixed various bugs related to managing plans, starting a new game, some achievement types, scrolling/zooming,…

We wish you lots of fun playing the updated version of SimPocalypse!