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Patch note v1.1.0.1

Hey everyone!

We've just uploaded a quick patch that fixes an annoying issue some of you have been experiencing, where automating battles could bug out every few minutes.

On other notes - We realize we've been a bit quiet around here lately, as unfortunately our launch didn't go well enough to allow us to keep supporting SimPocalypse with regular updates. There's so much more we wanted to do with the game, but unfortunately first have to focus on paying the bills, so we had to shift our focus elsewhere.

However, despite this, we want to deliver a sizeable update sometime in the following months, while working a bit on it in our spare time. In our view, the most needed thing would be some extensions of the late game, but we'd love to hear your thoughts and ideas of what you'd like to see improve or added to the game. Please post your thoughts in our Discord here , in the #ideas-suggestions channel and we'll make sure to consider them :)

SimPocalypse team

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 7292309 · public branch

    Steam updated · First observed