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2026 Development Update

Hi, here's an update on how Subell's Abyss is developing, and some information on the currently planned scope of the game. I'm a solo developer and only work on the game in my spare time, but there is still a steady stream of content being added.

Subell's Abyss is currently planned to have:

  • 18 large interconnected areas - Done, but most need additional props, art, and mechanics.

  • 5 unique enemies per area, total 90 - Halfway done. This is what I'm working on right now. I can crank out one every 2 hours or so when I have energy.

  • 1 boss per area - Done!

  • Final boss/Secret bosses - Not done.

  • Randomly generated passive relics that increase your stats or trigger effects - Done, but likely needs a balance pass.

  • Undetermined large amount of weapons - Currently around 30, need many more.

  • Undetermined medium amount of skills - Only have around 5 right now.

  • 10 to 20 random events - Only have one right now.

  • Progression system - Mostly done. Defeat bosses to get keys to unlock more of the world. Need to work on some overarching progression after unlocking all connections in an area.

  • Shop system - Done!

  • Quest system - Still in the design phase.

  • Online Multiplayer - Maybe. It appeared to be working at one point, but is pretty broken right now. I'll make an effort to see if fixing it is viable at some point.

  • Performance optimization - Game runs decent when there aren't too many enemies/projectiles spawned in, but needs some optimization for larger groups.

So, quite a bit of work remaining. I'm optimistic though, since most of this is just adding more things I already have a workflow for producing. I'm also expecting to have a little more time and energy to work on it soon, which would help immensely.

I also posted a few Youtube videos and shorts about the game over the past months. Here's one of a witch bossfight:

Watch on YouTube

See you next time.