Hi everyone!
Today's patch includes a few bug fixes and a little balancing. Based on player feedback and the data we've gathered, we think Break the Loop is fairly well-balanced: normal mode is relatively manageable, and cataclysm mode offers an interesting challenge.
One last thing before the various patch modifications: if you haven't already done so and you'd like to support us, don't forget to leave a little steam review, it'd be a great help to us.
Bugs:
• Fixed a bug with Carmenide during the Alien Emperor battle.
• Fixed a bug that caused a crash when killing certain bosses with a Bomberman capsule bomb.
Balancing:
• The Brute and Glass Cannon capsules offer advantages in exchange for a slight penalty but are also the least appreciated in the game. To make them more appealing, we are reducing the penalties by 5% without affecting their bonuses.
• Yot: nerf of 15% damage to his Tongue attack.
• Pat & Pesto: the two zombie brothers are a bit too fast. Slightly increased the cost of their attacks.
• Alien Tank Boss: slight nerf of 10% to the damage of its rockets (passive ability).
• Cricket: Cricket’s health points reduced from 390 to 375 HP.