Gameplay
- Adjusted ship collisions: - Player ship is now considered heavier vs. AI ships (enemies are easier to push around) - Ships using boost will cause stronger collision forces - Friendly mines are easier to push around
- Mines are now repulsed by forcefields
- Pickups are now repulsed by forcefields
- Anomaly encounter changes: - Reworked enemy spawning to favour a higher number of weaker enemies - Ice Comet arena can no longer contain water - Removed Banshee - Removed Skullpod - Added Gun Husk - Added Star Husk
- Adjusted Banshee: - Reduced move speed - Increased max hull - Increased collision radius
- Adjusted Trigun: - Reduced spread - Increased projectile speed
- Adjusted Bubblebomb - Increased projectile speed - Increased gravity well damage amplification
- Adjusted Phantasm - Increased projectile speed
- Cartographer now reveals secret buttons and destructables
- Secret rooms revealed by Cartographer are now shown using a unique color
- Fuel is now refilled when visiting the mothership
- Increased weapon exchange range and movement tolerance
- Improved rival spawning to be more consistent and distant relative to the player
- Improved player respawn point selection (players are less likely to spawn near enemies)
- Improved player and rival death explosions
Effects
- Added additional pickup feedback for weapon upgrades
- Added additional pickup feedback for Cartographer
- Added player death camera
- Added distortion FX to teleporters
- Improved computer screen FX
UI
- Added Anomaly health bar
- Controller axes can now be individually bound
- Weapon exchange HUD now shows ammo count for secondaries
Fixes
- Fixed HUD scale overlap problems with cloak and invulnerability timers
- Fixed a bug where weaponry picked up in the lobby could disappear
- Fixed enemy generators being able to spawn on undersized surfaces
- Fixed mission number sometimes being wrong on the level map
- Fixed weapon pickup particle animation not stopping while game is paused
- Fixed weapon pickup particle FX not rendering correctly when a distant camera is active
- Fixed a rare math overflow issue that could cause level generation to fail
