- Added dynamic pickup spawn/drop rates: - Affects shield, fuel and ammo pickups - Now partially selects pickups based on player state and other nearby pickups - Will avoid duplicates or pickups the player cannot use - Enemies will drop more pickups when player is low on resources - Breakables (e.g. crates and barrels) will now always drop at least 1 pickup
- Pickups dropped by enemies no longer expire
- Reduced relic spawn rate
- Pickups that can be collected will now always be attracted (bonus overflow is ignored)
- Ammo pickups have higher bonuses on Hazard 1 and 2
- Adjusted Kraken
- Adjusted Bladder Mine
- Reduced Piranha ammo rate 15 -> 12
- Added dynamic scaling for weapon impact FX (bigger enemies = bigger explosions)
- Adjusted Multipine impact FX for better visibility
- Reduced max enemy density on Hazard 1 and 2
- Improved level lighting
- Added more multi-tile entrances for secret rooms
- Fixed HUD damage flash not being reset on ship respawn
- Fixed a phantom wall bug that could cause enemies to spawn outside the level
- News and updates
- Desecrators
- 0.9.9d2 changelist (beta branch update)
Source: Steam Community (opens in a new tab)
