This update introduces significant gameplay changes, with some features still under development.
To access these changes, select "beta - Public Testing Branch" from the version list in Steam.
These changes will be included in a regular release in the near future.
Changelist
- Added weapon wheel for exchanging weapons
- Weapons without ammo can no longer be selected
- Added additional HUD feedback for selecting and exchanging weapons
- Added binding for navigating to nearest unexplored group (default keyboard binding is "x")
- Maximum weapon slots reduced 4 -> 3
- Shield and ammo pickups dropped by enemies will now despawn after a moderate delay
- Removed Mine Ammo pickup
- Secondary Ammo pickup reworked - Renamed to Munition Ammo - Adds equal ammo for both secondaries and mines
- Removed bonus lives earned from credits
- Reworked Resurrector spawning - No longer limited to secrets - Now more likely to spawn when players are out of lives
- Reworked weapon pickup spawning - Now takes current player loadout into account - Now takes all previously dropped weapons of the run into account - Now selects a roughly equal distribution of primaries, secondaries and mines - Reduced overall weapon drop/spawn rate
- Increased exopod drop/spawn rate
- Added Kraken secondary
- Added Mega Shield pickup - Adds 128 shield - Bonus can exceed ship max shield
- Increased Ion Ray ammo cost 12/15/18 -> 16/20/24
- Increased Foamphase ammo cost 32/48/64 -> 32/64/80
- Increased Ack-Am ammo cost 36/52/72 -> 40/80/96
- Increased Superpod hull 96 -> 128
- Shade adjusted: - Increased turn rate - Increased ethereal duration
- Damage from melee enemies now penetrates shield
- Fixed ammo bonus from Ammo Pack and Munition Pack being reset by normal ammo pickups
