Hello.
In this update, the existing save system that frequently encountered issues has undergone significant changes.
Apart from the bugs in the previous save system, we believed that the current system of automatically respawning while preserving the game progress after death, as a "survival game," greatly undermined the challenging aspect. Additionally, we decided that it was necessary to properly address this system before further improving the gameplay.
Ultimately, we changed the game system from a "character"-centric "automatic" save to a "slot"-centric "manual" save method. From now on, when you die, you will no longer respawn automatically but instead start again from one of the saved slots. (In the upcoming "Survival Mode" added in a future update, dedicated save slots will be provided, and all related slots will be cleared upon death.)
Saving can only be done through the new installation called the "Will Storage," and characters saved in the previous version will have a nearby Will Storage automatically supplied (which can also be crafted with two logs, eight pipes and one safe).
Therefore, players (single-player or multi-host) need to place a Will Storage in their base and save periodically to ensure stable gameplay, encouraging a more base-focused gameplay. Furthermore, by completely transitioning to slot-based manual saves, we have prevented situations where existing data became permanently damaged without recovery options.
As a result, there have been some changes in the multiplayer aspect:
1. The role of the host is crucial in saving world information.
Only the host can save world information, while guests can only save their own status and location information. As a result, guests can no longer affect resource situations in the host's world, ensuring more stable world saving and preventing item duplication.
When entering a new room as a guest, you will receive "basic items," and any items obtained in the room will be left in the host's world when you exit the room. (We apologize to those who have been playing with friends in previous versions, but the inventory will be reset as the "basic items" upon re-entry to the room as a guest.)
2. In multiplayer, when the player's health is fully depleted, they will "collapse."
While in the "collapsed" state, players can hardly perform any actions but can be rescued by other players. If this state persists, the player will eventually die, and if the host dies, the world must be reloaded from the previous slot, and all guests must rejoin.
If a guest dies, they will respawn at the 48th floor tent with their inventory intact.
("Corpse bags" will no longer spawn, and instead, the guest will leave behind a "duffel bag" containing their items when exiting.)
As there will be significant changes in actual gameplay in the next update, we believed that improvements to the save system should precede. We have actually spent over a week working on these improvements, and we apologize for the delay.
The upcoming update will include:
1. Changes in the ending conditions.
2. Removal of area-specific generators, addition of hidden reward rooms.
3. Allowing crop cultivation mechanics to be available from the early stages.
4. Addition of player states related to scent.
5. Spending the night by sleeping.
6. Survival mode.
7. Various balance adjustments and convenience improvements (controller support and key bindings).
The detailed contents of this patch are as follows:
[New Save System]
• Game information is no longer automatically saved.
• Saving can now only be done using the installation called the "Will Storage." For characters played in previous versions, a Will Storage will be generated nearby.
• The previous character save method has been changed to a "slot save" system. Previously saved characters are still accessible.
• After dying, players can reload the saved information from a previously used "slot" and resume from there.
• If there is any corruption in the information saved in a slot, a message indicating damage will be displayed.
[New Multiplayer System]
• When the player's health is fully depleted, they will "collapse."
• "Collapsed" players can only be revived by other players or choose to die on their own.
• When entering a new room as a guest, instead of carrying their original inventory, players will have "basic items."
• The guest's inventory is only valid within that room and will be left in the host's world upon exiting.
• This includes cases where the connection is abnormally lost.
• When the host saves world information, the guest's inventory will be stored in a "duffel bag" (a type of storage) in the corresponding room.
[System]
• The "Will Storage" installation has been added. Players can now save game information in slot format using the testament. The Will Storage can be crafted at the workbench using two logs, eight pipes, and one safe.
[Localization]
• Additional translation documents have been added to address missing translations in French, German, Japanese, and Simplified Chinese.
[Bug Fixes]
• Fixed a bug where opening the "Survival Notes" in the main menu prevented other UI interactions in the game.
• Fixed a bug where pressing the "M" key to zoom in on the map didn't display the floor information correctly.
• Fixed a bug where physics effects were not immediately applied when placing installations in mid-air.
• Fixed a bug where continuously picking up items or performing melee attacks during interaction didn't trigger the attacks and only decreased stamina.
• Fixed a bug where some punctuation marks in Simplified Chinese appeared as squares.
• Fixed a bug where shadows on the ceiling were not properly displayed in the "Sky Lounge" area.
• Fixed a bug where items inside drawers occasionally misplaced or became visible through them.
• Fixed a bug where the detection gauge for some regular snipers in the "Sky Lounge" area was not visible.
[Other]
• In the back card key panel, it is now possible to open the card key door without the need for generator operation. This is a temporary patch for those affected by the bug where all card key door information was reset due to inconsistent saved data in previous versions.
We would like to express our sincere gratitude to all those who continue to support our game and provide feedback.
Studio Hatch