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Hotfix v3.6.5.6.5

• When the chef is not in combat, an action has been added to move away from the flames if engulfed.

• The weight of pistols, shotguns, and rifles has been adjusted.

• The activation rate of water during world generation has increased by 5% in all modes.

• In Survival mode, a slightly increased amount of food is added during the first world generation.

• The position of the oil drum in Hotel A has been adjusted.

• An additional oil drum has been added to Hotel B.

• Visual effects in dark rooms have been modified, allowing the use of a flashlight to see ahead.

• Visual interaction for each option in the settings menu has been fixed.

• Oil can now be refilled in the generator of the outer elevator.

• Improved placement detection for pipe bombs.

• Item outlines and UI in the inventory no longer overlap.

• Monsters moving through glass or walls now appear more natural.

• Fixed a bug where monsters occasionally bypassed barricade collision in certain situations.

• Fixed a bug where the control panel outside the elevator did not synchronize properly with the elevator information upon game restart.

• Fixed a bug where the elevator malfunctioned after running out of oil and reloading a saved game in this situation (now, if the elevator is mid-floor with no oil or the generator not activated, it moves towards the closer side).

• Fixed a bug where, on game restart, clicking to equip an item in the inventory while already having an item equipped prevented proper equipping.

• Fixed a bug where gun smoke and muzzle flash remained after firing and interacting with other objects.

• Fixed a bug where item information briefly remained in the previous slot when moving an item to a new slot.

• Modified crafting list design in the inventory to improve visual interaction.

• Fixed a bug where in the inventory, the crafting window showed a list of items that could only be seen on the workbench when not using it.

• Fixed a bug where newly crafted items briefly appeared in the center when disassembling items in the inventory.