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Ultimates Update: Balance, Improvements, and Fixes

Ultimates Fixes - 11/19/24

  • Fix for invisible Mages after leaving battle with Stoneskin.
  • Fix Burrower Larva battle if dark ultimate is cast on Burrower Larva spawns.
  • Fix for a crash when some firewalls deny access.

Ultimates Balance and Fixes - 11/11/24

Fixes and Improvements

  • Improved Pustulant Carcass attack visuals.
  • Fixes for un-translateable text.
  • Made the seasonal visuals setting visual, but disabled, while in game.
  • Visual improvements to the Dark, Earth, Lightning, Nature, and Water Ultimates.
  • Lightning strikes visually show that there are different damage levels.
  • Lightning strikes show where they will hit with sparkling FX before the strike actually hits.
  • Unique FX for when Lighting hits a Lightning Rod.
  • Audio improvements to Lightning Ultimate.
  • Fixes for some full-screen FX during events. e.g. Cold Snap, Heatwave, Gloom
  • Fix for poison visuals so that the FX last as long as they should, even if the target dies.

Ultimates Balance and Fixes - 11/6/24

Fixes and Improvements

  • Fix for schools that had an unfinished construction block that was broken, and then cancelled.
  • Fix cast animation not playing when one mage needs to run multiple counter attack visualizations in a row.
  • Fix for error when dragging the queue and rightclicking simultaneously on the Research UI.
  • Fixed an error where the music would revert to main game play music from combat music after entering a ritual window.
  • Fix potential loss of input when entering combat while placing.
  • Adjust default camera field of view for lower ratio screens in combat to avoid overlaps.
  • Added ability to use custom resolutions.
  • Better adjusting Combat Log height based on screen ratio.
  • Combat Log now can scroll.

Ultimates Balance and Fixes - 11/5/24

Fixes

  • Fix for Mages sometimes gaining improper extra statuses for upgraded Wand needs. (Victory, etc.)

Ultimates Balance and Fixes - 11/4/24

Critical Fixes

  • Fix for issues where sometimes Mages could not deliver everything needed.

    Gameplay Changes

  • Fixes for Doubt changes that happen when a Mage is on a broom.
  • Setting to enable and disable seasonal graphics while on the main menu. Forever halloween!
  • Updated Nature Ultimate audio.
  • Updated FX for Crystal Ball.
  • Updated Sal Reagents.
  • Fixes for Staff animations.
  • Fixes for Twitch client stability.

    Ultimates Balance and Fixes - 11/3/24

    • Fix error when dragging a crafting item and right-clicking.
    • Tighter fit on the right side for rituals for a better fit and to avoid the Start Ritual button being off screen.
    • Add scrolling for rewards on post-combat UI as needed.

    Also aware of some issues with deliveries before construction. A proper fix will probably be tomorrow (Monday).

    Ultimates Balance and Fixes - 11/1/24

    Critical Fixes

    • Fix for some more older saves (pre-Apprentice release) that would load properly, then crash when hiring Students. Apologies to @HLLT and others!

    Gameplay Changes

    • In advanced combat, Hallowed One and Torch Snuffer now only drain mana on hits.
    • The founder will now sometimes cast while floating inside of blocked areas if it's the only way to reach their target.
    • Changes to ensure that adjusting low priority Storage will trigger evaluating Tasks on higher priority storage also.

    Ultimates Balance and Fixes - 10/31/24 (Boo!)

    Gameplay Changes

    • Corrupted Mana Lanterns will now appear in the wings closest to the surface before pushing deeper.
    • Sustaining Terrain now works for enemies.

    Fixes and Improvements

    • Improvements to Torrent spell targeting.
    • Show info to explain that you need a meal when both in a starving state and At Death's Door in the alert message and hover.
    • Removed Augury Job Type from students who gained it due to a bug.
    • Fix incorrect and extra statuses showing up for battle setup related to boon/wane events.
    • Improved simulation performance when looking at the Tasks UI with many tasks.
    • Improved Ultimate animations.
    • Fixes for audio stinger balance and other audio issues.
    • Fix issue where haulers were frozen due to an out-of-date 'move from storage to storage' task.
    • Improvements to the Ritual UI to not overflow when there are many attendees. Especially helps in some non-English translations.
    • Updated Counterattack description to clarify which spell it will use and that it costs Mana.

    Ultimates Balance and Fixes - 10/30/24

    Gameplay Changes

    • Standard Difficulty starts with 3 Mages instead of 2.
    • Added new difficulty setting to allow healing slowly while sleeping in a regular bed.
    • Relaxed difficulty now lets Mages heal slowly while sleeping in a regular bed.
    • Added new difficulty setting for Advanced Wand Needs to select between an easier and harder mode.
    • Relaxed difficulty now uses an easier version of the Advanced Wand Needs.

    Fixes and Improvements

    • Fix for issue where hired students could end up with an extra Scar.
    • Make sure 'move between storage' tasks are updated properly if low priority storage gets a higher priority.
    • Fix issue where haulers would lock-up when considering tasks to move objects from one storage to another.
    • On the in-world UI for starting a battle, show the reason for battle not starting like we do for the alert hover.
    • Fix duplicate apprentice status showing up in combat setup.
    • Fix for incorrect wand need parameters if you changed difficulty during the game.
    • Unknown Scar Effects are now properly labeled that instead of Unknown Quirk.
    • Adjusted Book of Rooms to fit 4:3 screens.
    • Improved audio for Dark Ultimate.

    Ultimates Balance and Fixes - 10/29/24

    Gameplay Changes

    • Mages will no longer go start battles if they do not have their requested Potion.

    Fixes and Improvements

    • Added alerts for Battles and Rituals not starting due to lack of resources or unreachable resources.
    • Performance improvements for schools with many haulers, but not much storage available.
    • Dark Ultimate can now be targeted on enemies.
    • Added a Feed Alert for Spectral Croa appearance.
    • Added more information to explain that Spectral Croa can appear from Croa Corpses in storage on Spectral Croa description.
    • Improved Fire, Dark, and Water Ultimate visuals.
    • Added more information on Research UI and an Alert to show when the Research is not possible because the tier requirements(Skill/Room) are not met.
    • Fix for allied statuses not being detected properly for some spell cost modifiers, e.g. With Shadow Cloak, Tentacle Sweep II cost was not being reduced.
    • Early Rain events without lightning strikes are now just called Rain and not Storms in their alerts.
    • Rampage no longer targets furniture in fog or in Invaded rooms.
    • Now showing battle-related statuses in Combat Setup, like those from Bane events.
    • Now showing Blood Magic (Raven Cult Bane) costs in the Combat UI.
    • Updated Flow II and Flow III descriptions to have all the information that Flow I does.
    • Fix for Mana being over Mana Max when losing Dauntless from high Conviction.
    • Fix for L8-L10 Ember Golem text to correctly link Counterattack instead of Retaliate.
    • Now linking Blood Magic in Combat Log when it applies damage to Mages.
    • Fix for main menu music sometimes not fading our properly when loading a save while in combat.
    • Fixes for Crystal Ball icon.
    • Tweaked the Book of Rooms to make it more clear that you can scroll to see more.

    Ultimates Balance and Fixes - 10/28

    Balance Changes

    • Relaxed mode has starting research again. Applies to new games and existing saves from Ultimates.
    • Slightly nerfed enemy parties with Scythes in them. They now have advantaged terrain for the player, worse terrain for enemies, and weaker or fewer sidekicks for the Scythes.
    • Adjusted pacing of early-game events so that they don't hit quite as early.
    • Relaxed difficulty enemies how have lower HP.
    • Added more low Enemy HP custom difficulty options.
    • Tentacle Sweep HP cost lowered from 25% of Max HP to 20% of Max HP.
    • Introversion/Extroversion Needs no longer consider Quilted Helpers.
    • Doubled Victory gain from doing combat damage and killing enemies.
    • 2.5x Victory gain from winning a battle.

    Fixes and Improvements

    • Fixes for Founder Ghost sometimes getting stuck doing deliveries.
    • Updating Chinese translation with fixes.
    • Improvements to Room Requirements display.
    • Fix for enemy UI in combat being visible when it shouldn't be.
    • Fix for several descriptions not being updated properly for Ultimates.
    • Fix for a combat soft-lock when knocked out by exiting a lava terrain.
    • Fixed bug where dragon incubator tend window would spam UI sound
    • Fix deliveries by mages who don't have any skill in air. Among other issues, this could cause failure to perform rituals.
    • Fix for situations where Room Types might not be applied after a change to doors or halways.
    • Fix for some old savegames(pre-April) being loaded improperly and then crashing when hiring a staff. Reload your original save to fix if you have this situation.
    • Fix for Detachment 2 hover text.
    • Fix status icons not showing up in some cases during combat on the side displays.
    • Gaining Dauntless from high Conviction will now preserve the current mana fill %.