Update 1.2.0 is now live and contains several changes to the base game.
General
- Stages 1, 2, and 4 now have Alarm Rooms right before the Boss Room. This is to create a combat area that contrasts with the exploration and platforming elements of most of the level. These combat encounters are highly randomized.
- Counters for how many times you've picked up an Item will now be shown in the Database Menu for Items that have been fully decrypted
- Added a new decryption icon in the Database Menu. Decryption is now indicated by 3 lines underneath the Item's Icon.
- Several changes to the way enemies spawn randomly on a map
- The enemies inside Stage 3 Alarm Rooms are now slightly randomized
- The Menu music has been changed
- Trinkets have been renamed to Equipment
- The game logo has been updated to match its current state in all forms (store page, in-game, etc)
Balance Changes
- The Speed Stone Achievement has been changed from defeating the first boss in 6 minutes to 4 minutes. This should have changed during the 1.1.0 Map Update when all maps shrank in size but is being changed now.
- The Mitosis Machine Achievement has been changed to Survive for 35 Minutes, down from Survive for 1 Hour.
- Increased the hitbox of Minerva's Chaotic Bolt's secondary explosions. This also affects the Item of the same name.
Bug Fixes
- Fixed a bug with particles for the Pakupaku Item
- Fixed a bug where Guiding Equipment would not reset properly during a level change
- Fixed a bug where Status Effect icons would not display properly on Patriot during Overdrive
- Fixed a bug where sometimes the Level Up or Energy Max animations would not display