Update 1.3.0 brings a large list of new features, balance changes, and bug fixes to Hecaton.
New Progression System
- Score now goes towards Bounty Hunter Rank
- Each character can increase a stat point permanently for every Hunter Rank earned
- You can increase Health, Armor, Crit Chance, Attack Speed, or Energy Gain
- Each Bounty Hunter now has their own unique sets of Fates to unlock
- Each Bounty Hunter has 15 new Fates, for a total of 120 new Fates
- New Fates are unlocked every 2 Bounty Hunter Ranks
- Fates are designed to be paired with each other. Experiment and find the best combinations to victory.
Revamped Difficulty
- Titan has become a much more dangerous place
- Slow and telegraphed attacks now deal significantly more Damage to the player. These attacks include enemy Rockets, Sniper fire, Shotguns, and Melee attacks
- Enemies will now spawn near the player more aggressively. If you're looking for a fight, there's always one around the corner
- Lockdown rooms have been altered to start more slowly and ramp up in difficulty after every enemy wave teleports in
Balance Changes and Bug Fixes
General
- Equipment stats have been increased by about 20%
- Players now start out with 2.5% higher Move Speed, and gain 1% Move Speed every Level Up, up from 0.5% every Level Up
- Rocket Turrets have been taken out of stages 1 and 2 and replaced with Mine Turrets
- Enemy Mines now bounce slightly higher
- Proc-based Items (such as Accelerant, Vorpal Toxin, Orb Leech) have had their base proc chance increased by 20%
- Fixed some bugs where stats would sometimes improperly display on the UI
Patriot
- You now gain Evasion while Grappling towards enemies and walls
Sarin
- Fixed a bug where Contagion would not attach itself to enemies properly
- Contagion now attacks 4 times, up from 3
- Fixed a bug where Reap would not properly function with Monkey Wrench and Inductor Items
- Reap now deals 50% of an enemy's Poison Damage instantly, up from 35%
- Poison Nova projectiles now move 20% faster
Minerva
- Time Stop now properly destroys enemy destructible projectiles
- Minerva now gains Evasion after hitting an enemy with Void Blast and moving backwards away from the blast
- Chaotic Bolt now fires 4 bolts, up from 2
- Chaotic Bolt's initial Damage is now 25%, down from 100%
Maverick
- Greatly increased Magnum Shot's attack speed
- Fan the Hammer's initial bullet is now much more accurate
Graham
- Fixed an issue where some enemy attacks will stop Shoulder Charge from moving through them. You should now properly break through enemy attacks.
- Greatly increased Shotgun Blast's attack speed
- Micro Turret now attacks 20% faster
- Micro Turret and Tesla Tower animations are now faster
Psycho
- Decreased Detonate's Cooldown to 4 seconds, down from 5 seconds
- Decreased Shock Bomb's Cooldown to 7.5 seconds, down from 9 seconds