Developer postOriginal post (opens in a new tab)

Update 1.3.0 Patch Notes

Update 1.3.0 brings a large list of new features, balance changes, and bug fixes to Hecaton.

New Progression System

  • Score now goes towards Bounty Hunter Rank
  • Each character can increase a stat point permanently for every Hunter Rank earned
  • You can increase Health, Armor, Crit Chance, Attack Speed, or Energy Gain
  • Each Bounty Hunter now has their own unique sets of Fates to unlock
  • Each Bounty Hunter has 15 new Fates, for a total of 120 new Fates
  • New Fates are unlocked every 2 Bounty Hunter Ranks
  • Fates are designed to be paired with each other. Experiment and find the best combinations to victory.

Revamped Difficulty

  • Titan has become a much more dangerous place
  • Slow and telegraphed attacks now deal significantly more Damage to the player. These attacks include enemy Rockets, Sniper fire, Shotguns, and Melee attacks
  • Enemies will now spawn near the player more aggressively. If you're looking for a fight, there's always one around the corner
  • Lockdown rooms have been altered to start more slowly and ramp up in difficulty after every enemy wave teleports in

Balance Changes and Bug Fixes

General

  • Equipment stats have been increased by about 20%
  • Players now start out with 2.5% higher Move Speed, and gain 1% Move Speed every Level Up, up from 0.5% every Level Up
  • Rocket Turrets have been taken out of stages 1 and 2 and replaced with Mine Turrets
  • Enemy Mines now bounce slightly higher
  • Proc-based Items (such as Accelerant, Vorpal Toxin, Orb Leech) have had their base proc chance increased by 20%
  • Fixed some bugs where stats would sometimes improperly display on the UI

Patriot

  • You now gain Evasion while Grappling towards enemies and walls

Sarin

  • Fixed a bug where Contagion would not attach itself to enemies properly
  • Contagion now attacks 4 times, up from 3
  • Fixed a bug where Reap would not properly function with Monkey Wrench and Inductor Items
  • Reap now deals 50% of an enemy's Poison Damage instantly, up from 35%
  • Poison Nova projectiles now move 20% faster

Minerva

  • Time Stop now properly destroys enemy destructible projectiles
  • Minerva now gains Evasion after hitting an enemy with Void Blast and moving backwards away from the blast
  • Chaotic Bolt now fires 4 bolts, up from 2
  • Chaotic Bolt's initial Damage is now 25%, down from 100%

Maverick

  • Greatly increased Magnum Shot's attack speed
  • Fan the Hammer's initial bullet is now much more accurate

Graham

  • Fixed an issue where some enemy attacks will stop Shoulder Charge from moving through them. You should now properly break through enemy attacks.
  • Greatly increased Shotgun Blast's attack speed
  • Micro Turret now attacks 20% faster
  • Micro Turret and Tesla Tower animations are now faster

Psycho

  • Decreased Detonate's Cooldown to 4 seconds, down from 5 seconds
  • Decreased Shock Bomb's Cooldown to 7.5 seconds, down from 9 seconds