Hey, train drivers! Glad to announce the start of the open test for update version 22. At the moment, all critical bugs have been fixed, and the game is entering final testing and polishing.
IMPORTANT: Please make a backup of your main save file before you start testing.
Test access code: RQNElNUMmCP0Bm
Animals.


Wikis are expanded and moved to the tablet.


Chicken coop and leather tanning rack.


Item sorting and pinning recipes.



Advanced video settings menu.

CHANGELOG
Improvements
- Animals have been implemented.
- Chicken coop has been implemented.
- Leather tanning rack has been implemented.
- Zombie Wiki has been moved to the character's tablet.
- Meat and eggs can no longer be found in refrigerators.
- Every 8 in-game hours of sleep per day can heal the player. A maximum of 50% of the current maximum possible health can be healed per 8 hours. During the healing period, hunger and thirst increase 3 times faster. After 8 hours of healing, further sleep provides no healing and does not consume extra food and water. The 24-hour limit resets after 20:00 in-game time.
- Improved the day and night cycle system and significantly increased daylight duration.
- Added a feature to pin recipes to simplify resource gathering.
- Added an item sorting feature in the inventory.
- Expanded the video settings menu.
- Conducted another stage of game optimization.
- Added skinning efficiency stats for knives.
- Implemented a restriction on dismantling workbenches if production is in progress or if there are items inside the workbench inventory.
- Increased the height of all bridges; 3rd-floor rooftop structures now fit underneath bridges.
- Added an exit towards the train cars for the locomotive's upper platform.
- Added a more appropriate animation for cutting flowers.
- Filtered water can now be consumed, resulting in a negative effect.
- Increased the saturation value of boiled vegetables from 25 to 40.
- Crafting boiled potatoes and corn now also requires a bottle of water.
- Reduced the cost of crafting flour from 3 ears of wheat to 2.
- Reduced the cost of crafting dough from 2 units of flour to 1.
- Reduced the saturation value of fried mushrooms from 40 to 30.
- Reduced the saturation value of candy bars from 10 to 8.
- Reduced the saturation value of snacks from 15 to 12.
- Increased the saturation value of canned fish from 15 to 18.
- Increased mushroom growth time from 8 to 12.
- All new dishes that require water or dough in their recipe now return the exact amount of plastic used in their production.
- Added information to scope descriptions stating that firearms must have special rails to mount scopes.
- Reduced the footstep noise of the robot dog by 30%.
- Implemented localization for the "Stairwell roof" element.
- Reduced ammo weight by 30%.
- Increased car hood and trunk capacity by 50–90%.
- Harvested food items now also slightly restore health.
- A distinct sound now plays when opening the electrification menu.
- Implemented an overload warning when a player uses a hotkey to take loot from a container but cannot take everything.
- Reduced the healing efficiency of the robot's medical turret and increased its cooldown time.
- Implemented a warning notification when any piece of the character's equipment is heavily damaged.
- Added the ability to crouch while running (previously, this specific function did not work).
- Bird cries are no longer audible if the player goes down into a basement.
Bug Fixes
- Fixed backpack weight recalculation when moving items to the belt and back.
- Fixed item transfer to/from the belt.
- Fixed a bug where the item icon would get stuck to the cursor if an item was dragged between the belt and inventory and the mouse button was released.
- Fixed a note interface getting stuck when closing the inventory.
- Removed unnecessary snap points when placing a water filter.
- Fixed a bug where the character would not enter swimming mode if entering the game while crouching.
- Fixed a bug where the character would stand up from a crouch when starting to split items in the inventory.
- Fixed a bug where an unintended dismantling of train structures would trigger when exiting the building menu with the right mouse button.
- Fixed the ability to perform a bounce during a fall to avoid fall damage.
- Fixed tooltips in the train decoration menu.
- Fixed the barrel in the character's hands resetting after exiting the pause menu.
- Fixed the stealth indicator not turning off if the player starts running out of stealth mode.

