Zompiercer

DDDimanN

Released
Apr 3, 2020
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 21.4 Alpha

    The watering and fertilizing system for beds has been significantly improved. Now, bed drying occurs only over time and is not reset after harvesting any plant. Watering and fertilizing can be done independently. You can water and fertilize beds with a single resource or apply th

  2. Developer post

    Update 21.3 Alpha

    Hey, engineers! This is the last update for version 21 of the game, unless a critical bug pops up of course. In this update, I decided to improve the water filtration, since clean water acquisition had been quite difficult, especially in the early stages of the game. Now water is

  3. Developer post

    Update 21.2 Alpha

    CHANGELOG Improvements Production time for the repair kit reduced from 3 minutes to 1 minute. Fixed Issues Fixed a bug where workbenches outside the train did not save production progress when saving the game.

  4. Developer post

    Update 21.1 Alpha

    CHANGELOG Fixed Issues Fixed a bug that prevented switching tracks and caused save loading at railroad junctions to collapse the entire train into the locomotive.

  5. Developer post

    Update 21.0 Alpha

    Hey, engineers! I’m happy to announce the release of the update dedicated to farming and cooking. But I must mention that behind these two themes lies a multitude of new mechanics, both big and small improvements. Well, let’s begin describing all the details of the update. At thi

  6. Developer post

    Open beta test of update 21.7

    CHANGELOG Improvements More loot wealth categories added in the game difficulty selection menu. A "Continue Game" button added to the start menu, which loads the last manual save; if none exists, it loads the last autosave. Fixed food consumption bug. Improved fonts for the in-ga

  7. Developer post

    Open beta test of update 21.6

    CHANGELOG Improvements Growth of all plants reduced by 25%. Increased amount of provisions found in the barracks at the starting location. Chance to find rot on store shelves reduced by 25%. Revolver no longer loses bullets during premature reload. Important warning texts refined

  8. Developer post

    Open beta test of update 21.5

    CHANGELOG Improvements Added effects for mill operation. More characteristics are displayed for weapons. Improvement of characteristics is also shown when using modifiers. All train cabinet weights are displayed in the workstation info window. Information about available planting

  9. Developer post

    Open beta test of update 21.0

    Hey, drivers! I'm pleased to announce the start of testing for version 21 of the game. This update focuses on advanced farming. Since players will now be able to craft a large variety of dishes, a system has been implemented for a gradual reduction in provisions found while movin

  10. Developer post

    Day of Toilet Zombie Heads.

    Hello, engineers! Yes, this is a repeat of last year's event. Unfortunately, I haven't been able to coordinate events alongside developing the next update yet. Nevertheless, the game has gained many new players over the year, and it will be useful for them to participate in this

  11. Developer post

    Update 20.5 Alpha

    Hey, engineers! I wasn’t planning to release any more updates dedicated to version 20, but a player reported a critical bug that required an urgent fix. Since I was already working on update 21 at the time of the bug report, some features had already been implemented in the game.

  12. Developer post

    Update 20.4 Alpha

    CHANGELOG Improvements Added the ability to change the clock activation button in the keyboard and mouse settings menu. Implemented a special sound when installing electrical wiring. Numerous minor interface improvements. Fixed Bugs Fixed a bug where individual control settings w

  13. Developer post

    Update 20.3 Alpha

    CHANGELOG Improvements Improved controller button settings in the construction section. Fixed Bugs Fixed a bug where double-clicking robot control elements caused the game to crash. Fixed the name of the keyboard and mouse settings menu. Fixed a bug where the attack button was bl

  14. Developer post

    Update 20.2 Alpha

    CHANGELOG Improvements Mouse and keyboard settings menu implemented in the same style as the controller settings menu. Key settings divided into categories, allowing more freedom to customize controls. Controller settings changed to a more classic version, familiar to players. Op

  15. Developer post

    Update 20.1 Alpha

    CHANGELOG Improvements Improved interaction with the virtual keyboard. Now holding keys such as Caps Lock or Tab is indicated by a green dot. Fixed Bugs Fixed a bug where selecting low graphics settings would activate high settings.

  16. Developer post

    Update 20.0 Alpha

    Hey, engineers! I’m excited to present update 20 dedicated to controller support. Initially, I thought it would be simple — just plug in and play, a 20-minute adventure. But the old control system turned out to be completely unsuitable for adaptation, so I had to redo it entirely

  17. Developer post

    Open Test of Game Version 20

    CHANGELOG Zombie Wiki has been adapted for controller controls. Fixed a bug with weapon tilt when the player is crouched. Fixed the system for saving new button settings. Added the ability to press important buttons via the start button on the controller for quick activation of f

  18. Developer post

    Open Test of Game Version 20

    Delete the following files from your game's saves folder: Bindings.hotkeys SettingsController.json CHANGELOG Fixed the button binding sequence in the controller setup menu. Fixed a bug where after firing a bow, the camera would slow down as if aiming. Fixed an arrow offset when t

  19. Developer post

    Open Test of Game Version 20

    CHANGELOG Added support for Xbox and PS controllers. Implemented a convenient controller settings menu. Added the maximum number of key/button prompts. Key/button prompts are interactive and display the current active controller. Adaptive control button prompts added to the inven

  20. Developer post

    Open Test of Game Version 20

    Hey, train engineers! I’m excited to announce the start of the open testing phase for version 20 of the game. Since this update focuses primarily on controller support, the testing will be especially interesting for players who, for one reason or another, prefer to play using con