Ahoy, mateys!
I've found a pretty large bug in 1.4.11, so I've decided to release the new patch early.
Here are the changes:
- Music files have been replaced with higher bitrate versions
- Complete overhaul of spell controls: now you can freely choose an action for each of the four attack/spell buttons. Each weapon has its separate spell layout.

Most simple use cases made possible with the new system are:
1. You put a spell as the primary attack of your gun, keep the other spell for the spell button
2. You put a spell as the secondary attack of your sword/shield
The new system also has a smart fallback feature. Let's say you only want to use a spell on left-click when you have plenty of powder. You can set the limit to whatever you like, as seen on the image.
- New graphics for the weapon wheel

-New graphics for the reload marker

- Added sword and fiddle weapon display to bottom bar
- Talismans are now displayed in the top panel instead of next to the rum bottle - the bottle has been moved slightly to the left

- Added new gameplay option: "Switch gun when low on powder" can be turned off
- Eggs can no longer be switched to by scroll, instead use G. This makes scrolling through your weapons much more pleasant.
- Added visual ripple effect to Multishot spell
- Repositioned and rewrote GUI for ship cannons
- Increased weapon wheel visibility time
- Minimap is now scaled with GUI scale option
- Fixed: main gui vignette is no longer visible if you have no rum
- Fixed: drinking rum removed all health overdrive and saturation
- Decoration changes on the Bush Fields and the Forgotten Shrine
This patch has changed a lot of fundamental controls, with very little testing. If you find any issues, please report them on the forum or on the Discord server. Thank you for your understanding.
Borington
