Ahoy, mateys!
The new update came earlier than planned. I originally wanted to finish Act III for the patch, but so many things have changed that I just couldn't wait any longer.
Changes are the following:
- 1 brand new music track, and the Cave music has been completely overhauled.
- Added giant squid tentacles to the Bay of Whispers
- New sounds for: low powder warning, bleeding, enemy rifles, Hand Cannon, ghost fireball, ship cannon volley, shot charging, wasp pain and death
- New spell: Charged Shot
- Added visual effect to Piercing Shot, Sleeping Dart, Concussive Spike spells, perfect shots
- Doubled size and increased reload time for Repeater and Bullet Hog
- Skeleton Warrior has been revamped into Skeletal Shieldbearer

- Updated texture for green spiders and scorpants

- Added spiderweb doodads

- If a gun has only one spell, both spell buttons can cast it
- Concussive Spike stun duration increased
- Default button for secondary spell changed to TAB (easier to press next to Q on most keyboards)
- Torches now drop from the start of the game (just in time for the caves)
- Rapier, Club and Torch now have blue socket as first
- Nerfed Frenzy II and Frenzy III to 4 and 5 strikes instead of 5 and 7
- Nerfed melee damage bonus frome rune
- Minor revamp for Bay of Whispers, removed second boat because it was confusing
- Removed a trap from the Bush Fields
- Added another Shaman speech to the horse mission to better explain the mechanics
- Added more cover to the Forbidden Cliffs
- Added more powder to the Summit of the Guardian
- Added a bit more rum and powder to the Hanged Crab Inn map
- Shiled no longer displays 0 ammo, icon is centered
- GUI panel texture has been updated
- Weapon pickups have been reverted to the backpack model, but with a new texture
- Made room for Act IV's button
Fixed: Ghosts are now tilted when shot, just like any other enemy
Fixed: bullet reflect tooltip line was doubled
Fixed: pathing mistake on map27
Fixed: gender was not reset on New Adventure menu
Fixed: max rum count could break on Batavia Cellars
Fixed: spelling mistake on Batavia Cellars (yeld instead of yield)
Fixed: unit actors no longer have the same visibility boundary radius
Fixed: reload/charge panel is no longer a mouse blocker
Fixed: Thorns effect threw an exception when shot by a ship
Fixed: a rock on the Haunted Landing had no pathing collision
That's all for today! For the next patch I really want to finish Act III, fix the multiplayer issues and make a trailer using the new music track. I'm really looking forward to your feedback on this patch!
Borington
