Ahoy, mateys!

Patch 1.3.3 for Rum & Gun is out. It took a bit longer than expected... some of the new maps had to be remade after a file management mistake.
Notable features:
- 4 new maps, including the first ship battle. The ship combat is a work in progress, all suggestions and criticisms are more than welcome.
- 1 new boss encounter
- Various changes to existing maps: cinematic added to the Uncharted Tunnels and the Sinking Fort, new defense event in the Forsaken Valley, improved speeches and layouts on many more maps. Can you hit the mirages of the Cursed Corsair?
- New trash tier ranged enemy: Sea Hunter
- More visual variations for human enemies
Tweaks:
- Mughal units drop slightly more items and gold
- Repeater and Bullet Hog damage slightly increased
- Volley II powder cost decreased
- Bullet Hog burst speed increased (affects Volley spells)
- Fiddles can have loot quality stat bonus
- Shark Cannoneer has more life, but less damage
- Firebats spell bleeding time increased
- Small powder loot is guaranteed if hero's powder is low
- Ship map icons are colored to owner's color
- Slightly decreased enemy hearing radius
Bug Fixes:
- Cannon crew can no longer runs around at ludicrous speed
- Volley and Burst spells were interrupted if on low powder, even if spell was already cast
- Scroll bars are no longer displayed for screen widths under 1066 pixels
1.3.3b
- Autosaving now correctly saves map data
See you soon at the shores of Batavia! Next time we're going to meet the Company.
Borington
