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Patch Notes for Kristala Version 1.0.6

Patch Notes for Kristala Version 1.0.6

The following is a list of patch notes and bug fixes for Kristala Version 1.0.6

Patch Update – Bug Fixes and Improvements Now Live

This update introduces combat responsiveness improvements, summon system adjustments, enemy behavior fixes, encounter tuning, and audio refinements across multiple areas of the game. Thank you to everyone continuing to share feedback with us as we keep improving Kristala.


Gameplay & Combat Improvements

  • Increased player rotation windows during attack animations to improve responsiveness and control

  • Adjusted hitbox behavior for Shard Guardian Lunge attacks to improve combat consistency

  • Adjusted dodge, roll & perfect dodge timings to be more lenient

  • Reduced the target lock angle threshold to improve lock-on responsiveness during combat

  • Jumping, sprinting, and dodging now consume Balance only during combat encounters

  • Summons now have a limited lifetime

  • Summons can no longer be targeted by the player

  • Summons no longer deal damage to the player

  • Reduced the distance at which enemies can call nearby reinforcements

  • Summon ground explosion effects no longer damage the player


Boss Encounter Improvements

  • Ayrag now destroys certain arena elements on contact as intended


Enemy Behavior Fixes

  • Fixed an issue where the Kota Poisoner in Myr spawned only after interacting with a checkpoint

  • Fixed an issue where the corruption-linked spider in Tandar did not spawn correctly


Performance & Stability Fixes

  • Optimized Volumetric Fog rendering for improved performance and visual stability


UI & Tutorial Fixes

Fixed an issue where the Basic Movement tutorial pop-up appeared during the opening cutscene


World & Environment Fixes

  • Fixed missing geometry in Myrtuna


Achievement Fixes

  • Fixed an issue where the Braced for a Beating achievement only triggered when wearing the full equipment set

  • Fixed an issue where the Erudite achievement only triggered when four spells were equipped in a single container


Audio Improvements & Fixes

  • Fixed an issue where exploration music in Nisar played at an excessively high volume Known Issues and Workarounds

  • Fixed an issue where sounds stopped playing after cutscenes or returning from the main menu intro


Known Issues & Workarounds

Reminder: please check the Kristala Notice Board for a list of currently tracked issues, temporary workarounds, and status updates on upcoming fixes:

https://www.astralclocktowerstudios.com/kristala/notice-board

This page will be regularly updated alongside future patches so players have access to the latest information. Thank you again for your continued feedback and support as we keep improving Kristala. -The Kristala Dev Team