
- Fixed animation looping in people in some situations
- Fixed attack of enemy units after clearing the main base
- Fixed the number of enemies-marauders (the number was not tied to the difficulty of the game)
- Fixed the logic of torture (a critical error preventing the opening of new locations after a successful interrogation of a prisoner)
- Added new types of houses to a new starting location (increased variety, now houses differ from each other)
- Fixed path finding for cars
