Update: 9/10/2020 Build-5525913 Patch Notes
Workshop Summary Video:
Posted a video going over the workshop entries last week in case you missed it:
Improvements:
- reduced memory removed unused skyboxes and limited the size
- added "back to map button" in helm mode above targeting window
- fixed map warp out auto retreat status, now checks/keeps mission status
- fixed scoreboard "loss" entry color so it's not blank
- re-center menu function on thumb down
- changed helm control ship hologram to clear so you can see the weapons better
- added warp out FX
Bug Fixes:
- fixed dreadnought component issue
- added missing mission voice-overs in mission 11 and helm/coms order responses
- fixed a different target lock where the ship would not change targets
Modding:
- refactored hit collider detection for the hull to reroute through rigidbody to make more complicated subroot body colliders possible
- added steamid check for uploading workshop items, you can now sign your ships to be bound to your steamid and only your account can upload to the workshop
- added custom bridge loading, instructions on the GIT
- components body hide option to remove the turret or weapon body renderer so it's just the firepoint
What's next?
Currently putting down the groundwork for conquest mode, mainly UI work at the moment:

