Before reading, please note: I will continue to work upon this 2D version and make improvements to make it the best game I can based on player requested improvements before switching over to a 3D version in the future.
First of all, thank you to everyone who gave such great feedback during the early access period that has really helped to improve the game.
I managed to implement a lot of player requested ideas, but I realise that in order to add multiple avatars, avatar transitions, avatar speed control, 3D backgrounds etc, I need to use a 3D game engine, not the 2D game engine I am currently using.
I am using Gamemaker, which is a great game engine, but it essentially is a 2D game engine, so 2.5D animations have been made using literally thousands of PNG images as sprites. So adding an extra avatar for example would nearly double the size of the game and adding speed control to animations would make them look choppy. These are just a few limitations.
However, if the game is rebuilt using Unreal Engine (3D engine) then I can add in transitions, improved animations, animation speed control, 3D backgrounds, multiple avatars - men, women or gender neutral ones, can change the look or clothing of the avatars, more dynamic camera views and so on . . .
I will be honest, this will take some time, as I have to learn a new programming language C++, a new game engine, re-rig a bunch of different avatars, look into motion capture, re-do all animations, rebuild the game from scratch and implement all player ideas that need the 3D engine. This will take a few years, being realistic.
Until then, I hope you enjoy this version of Boot Camp Fitness which I will continue to work upon. Wishing you the best of success and fun on your fitness journey.
