Boot Camp Fitness

Kevin Baker

Released
Mar 18, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    30 Minute Exercise Fundamental Level Option Added

    30 minute fundamental level exercise option now added. This was requested by player The Professor, so thank you for this suggestion and also for player feedback about the new foundational level. It has been a little longer than usual for an update as I was on holiday for 3 weeks

  2. Developer post

    20 Minute Time Added to the New Foundation Level

    * 20 minute time choice added to the new Foundation Level. + Bug fix for Foundation Level where if core exercises were switched off it in 'Settings' it was glitching out the algorithms in the 10 and 15 minute time bands. Will get working on adding new exercises, plus more player

  3. Developer post

    15 Minute Time Added for the New Foundation Level

    * A 15 minute exercise time added to the new Foudation Level. There is now a 10 minute and a 15 minute option in the new Foundation Level. A 20 minute option is being built for the next update. Thank you for the valuable feedback letting me know that the new level is welcomed by

  4. Developer post

    New Foundation Level Added

    After many requests from players to bring out a foundation level for absolute beginners or beginner seniors, a 10 minute Foundation Level workout has now been added. This new level has no ground exercises, just purely standing exercises that are beginner friendly. Ideal as a more

  5. Developer post

    Foundation Level Coming in January

    Just a quick announcement to say that I am working on a Foundation Level for Boot Camp Fitness. This will take time to implement, test and revise but should be ready to be released as an update in January. Thank you for players' suggestions requesting this introductory absolute b

  6. Developer post

    New Core Exercises Added

    New core exercises added: Accordion Crunches Side Crunches Standing Ab Twists Windshield Wipers From helpful feedback from players there have been some requests for a 'Foundation' level. A kind of true beginners level, so I will begin working on this for a near future update. The

  7. Developer post

    Bug fix for notification sound randomly not sounding

    A small bug fix thanks to Jojomo who noticed that the exercise notification sound sometimes didn't sound for the end of exercises during strength exercises. In the end, found a notification bell script that was not enabled in the Squat Hold exercise's code. For example, if WIde G

  8. Developer post

    More new exercises added.

    New core exercises added: * Janda Crunch * Hundreds * Dead Bugs * Full Leg Plank March + Jojomo noticed the sound notification for Wide Grip Push Ups wasn't triggering. This didn't happen on testing on my PC, but I will keep testing and will keep an eye out for if this happens an

  9. Developer post

    New Exercises Added

    * Reach & Twist added. * Jab (to head level) added. * Double Jab added. * Jab then Front Uppercut added. New exercises added. I will get cracking on adding more exercises and regular updates now that I am back from a holiday break. I have a lot more hours now in my daytime jo

  10. Developer post

    Diet Ideas Taken Out After Player Feedback

    * Diet Ideas section scrapped after player feedback. Awards can now be accessed from the main screen. * Developer on holiday till 20th April but will be back with more updates early May. This is a bit of a strange update, as I am subtracting something rather than adding to the ga

  11. Developer post

    2 New Configurations in 'Settings' Added

    * 2 new configurations added to toggle on or off viewing calories and time left when exercising. Pingu gave me some very helpful feedback that viewing time left whilst exercising can make working out seem longer for some players. So players can now toggle these on and off in 'Set

  12. Developer post

    More Exercises Added

    * Halo Slams added. * Sprinter Skips added. * Fast Feet added. * Superman Planks added. + Low Round Kicks re-animated. Halo Slams have been added now to give two variations of slams. BloodyWarrior gave me feedback saying that Slams were enjoyable to do, so I added this variation.

  13. Developer post

    New Exercises Added + Fixed Room Selection Button Glitch

    Added 4 new exercises: * Power Skips * Sprinter Steps * Slams * Rotational Chops + fixed a glitch where switching from the Lobby Room to the Metro Room was not functioning properly, plus found and fixed a bug when game testing, on the room selection panel. Power Skips will not sh

  14. Developer post

    5 New Exercises Added

    * Pivot Punches added. * Crouch to Stand added. * Knee Cross Body added. * Standing Oblique Crunches added. * Pulse Squats added. * Compiled in YYC once again for better game speed. + coded in extra checks to combat the glitch that Perry reported, where every blue moon no room wo

  15. Developer post

    Bug Fix

    Perry kindly let me know about a bug that was happening in the last build. The bug I would guess has been caused by switching compilers, so I have rolled back to using the VM compiler instead of the YYC compiler.

  16. Developer post

    Whole Game Optimised to Run Smoother and Faster

    * New more efficient sprite loading system added to all exercise levels and times. * Each exercise sprite given its very own texture sheet to reduce texture swaps for better efficiency. * Game compiled in YYC using C++ instead of a Virtual Machine compiler for higher game speed a

  17. Developer post
  18. Developer post

    Optimizations Part 6: New Sprite Loading System for 30 min Exercises

    * New more effective sprite loading system added for 30 min exercises at all levels. Only the 40 min and 1 hour workout algorithms to change to the new sprite loading system now. Once I get these done I have an idea of how to put a stop to some players' AV checkers from flagging

  19. Developer post

    Optimizations Part 5: New Sprite Loading System for 20 min Exercises

    * New more effective sprite loading system added for 20 min exercises at all levels. Fantastic news that the sprites / exercises are loading a lot smoother now from player feedback. This motivates me as I know that these optimizations are actually working. I will now get cracking

  20. Developer post

    Optimisations Part 4: New Sprite Loading System for 10 and 15 min exercises

    * Improved sprite loading system added to all 10 min and 15 min exercise algorithms at all levels. Before, the corner exercise was destroyed (as an object instance) and then recreated (as a separate object instance) when it moved to being the main exercise. Now it is not destroye