Ahoy scallywags!
Nothing feels worse than having a powerful gun, boarding an enemy ship, and missing every shot. Not utilizing those muskets feels like a massive blunder. That's why we've added the perfect gun: the blunderbuss. Why try sniping someone in a moment of tension, when you can walk up to them and blast 'em with pellets?
That, and more, in today's update!
New Weapon:
- Blunderbuss has been added (spawns as regularly as crossbow) - Fires 10 pellets in a random spread pattern

Weapon balancing:
- Flintlock projectile damage increased from 30 damage to 40 damage
- Quadbarrel flintlock projectile damage increased from 17 damage to 20 damage
- Dual quadbarrel flintlock projectile damage increased from 13 damage to 14 damage
Main Menu:
- "New" items indicator for ship and character revamped
- Loading image placeholder added while newsfeed image is still downloading
- Patch notes button removed from startup disclaimer as patch notes can now be viewed from the in-game browse
Visual tweaks:
- Tweaked the hand pose for the quad barrel
- Lerp time decreased when transitioning from swimming to walking animation (no more swimming pirates on deck)
- Players no longer jitter and teleport when leaving the capstan
- Quad barrel sprint animation improved
Gameplay:
- A server no longer keeps resetting countdown to 30 seconds in pregame when a 16th player connects, only once now
Bug fixes:
- Fixed a bug that made it so you couldn't steal ammo from an enemy ammo box
- Sunken ship crate icon changed into barrel icon (was still a wrong treasure chest blockout icon)
- Fixed overlapping crew UI when using the in-game announcement browser
- Kill information kill multiplier offset fixed (was offsetted to the left due to a bug)
Like this update? Let us know on Discord!

