
Blazing Sails
- Released
- Nov 13, 2023
- Platforms
- Last updated
Updates & announcements
Developer post
Developer postA New Multiplayer Game From 2 Blazing Sails Devs!
Ahoy mateys, While we be hard at work patching sails and sharpening cutlasses for the next big update in Blazing Sails, we’ve got some juicy word from across the seas to share with ye! Two of our finest former Get Up Games crewmates, Frederic and Christophe , have charted a new c
Original postAhoy mateys,
While we be hard at work patching sails and sharpening cutlasses for the next big update in Blazing Sails, we’ve got some juicy word from across the seas to share with ye!
Two of our finest former Get Up Games crewmates, Frederic and Christophe, have charted a new course and started their own studio: Fancy Cat Interactive (a name that surely strikes fear into the hearts of landlubbers everywhere). These fine lads have been busy craftin’ a brand new game, and it goes by the name of…

Now this one ain't about swashbucklin’! This is a cartoony Multiplayer WWII shooter, where ye trade in yer flintlocks and cutlasses for flyin’ contraptions and thunderin’ wheel-cannons! It’s like Blazing Sails crash-landed in the 1940s, where a new world of battles awaits your grand entrance.
Same chaotic, action-packed multiplayer spirit ye know and love, but this time, it’s all boots on the ground (and occasionally in the air), with uniforms instead of peg legs.

Best news o’ all? You can join the free playtest right now and jump into the fray!
https://store.steampowered.com/app/2504090/Heroes_of_Valor/
So if ye feel like tradin’ yer fish hat for a tin helmet, give it a go, and let the bullets fly!
Meanwhile, back on the high seas, we’re still chartin’ the course for some exciting updates in Blazing Sails. So, keep yer spyglasses aimed at the horizon… there's treasure to be had, and maybe a few surprises too.

Developer postHalloween Hotfix v3.0.8.7
New Add spawn protection to character. By default the duration is 30 seconds. Can be stopped by actions such as: Firing a weapon, moving, interactions, repair, ...) Bug Fixes Fix the ladders on the ghost ship for Rise of the Undead Fleet mode Fix the treasure chest icons not chan
Original postNew
- Add spawn protection to character. By default the duration is 30 seconds. Can be stopped by actions such as: Firing a weapon, moving, interactions, repair, ...)
Bug Fixes
- Fix the ladders on the ghost ship for Rise of the Undead Fleet mode
- Fix the treasure chest icons not changing to 'opened' correctly
- Fix the ability for Undead to discover / see discovered Treasure Boxes
- Fix 'X' not dropping the chest
Other Changes
- Bring back the 'queue all modes' button
Developer postBlazing Sails Halloween Hotfix v3.0.8.6
New Enemy players can now stop pumps Add Team formation string for custom games, allows more custom structures. Read more about the system on the wiki here: Balance Changes Undead players can no longer interact with human ships their steering wheels Revert pump upgrades applied t
Original postNew
- Enemy players can now stop pumps
- Add Team formation string for custom games, allows more custom structures. Read more about the system on the wiki here:
Balance Changes
- Undead players can no longer interact with human ships their steering wheels
- Revert pump upgrades applied to the Rise of the Undead Fleet gamemode. Silver steering wheels still apply
- Human players now respawn with ammo in the Rise of the Undead Fleet game mode (50 bullets, 20 arrows, 5 cannon balls)
- Increased direct hit damage for Fish launcher to 60 to better balance with the AOE changes
- Increased Cutlass damage 20 -> 22
- Increased Sword of the Sea damage 18 -> 20
- Increased Pickaxe damage 32 -> 50
- Reduce Pickaxe attack speed 0.7-> 0.45
- Reduce Spiked Club attack speed 0.9 -> 0.75
Bug Fixes
- Fix deadzone not applying damage to ships
- Fix humans losing their weapons when dying in Rise of the Undead Fleet mode
- Fix issues with the new AOE exception system for Ships (fixes explosive barrel and more)
- Fix level based cosmetics not being equipable
- Fix most game modes not using incremental spawn timers (gun game still uses a default spawn timer)
- Fix Charred skeleton glow effect
- Fix tutorial level not teleporting the player back to the ship
- Fix crucial issue with players leaving not being cleared from the server causing heaps of issues like servers not ending and more!
- Fix clearing the mute and banlist not working for custom games.
- Fix Prepare for battle sound not to adhere to volume settings (Rise of the Undead Fleet mode)
Other changes
- Default loot on the Rise of the Undead Fleet mode has been improved
- Streamer names should now be unique each game, no longer 2 Bill Bones
- Crew banners are no longer active in Rise of the Undead Fleet mode
Developer postBlazing Sails: Halloween Patch v3.0.8.1
New Added new temporary game mode: *Rise of the Undead Fleet* Add environmental Sound effects throughout the map Balance Changes Reworked Projectiles AOE system. Directly hit players no longer receive AOE damage (Bomb launcher is an exception to this rule) Reduced Anti sail Playe
Original postNew
- Added new temporary game mode: *Rise of the Undead Fleet*
- Add environmental Sound effects throughout the map
Balance Changes
- Reworked Projectiles AOE system. Directly hit players no longer receive AOE damage (Bomb launcher is an exception to this rule)
- Reduced Anti sail Player damage from 60 -> 40
- Due to AOE change increase Shoulder cannon direct hit damage 60 -> 97
- Anti sail no longer does any hull damage
Bug Fixes
- Melee block no longer affects team mates
- Friendly projectiles no longer stop team mates from sprinting
- Fix main menu wind direction
- Fix mid game joining allowing more than 2 players on a sloop
- Fix kill card weapon kill info
Other Changes
- Reversed the weapon order in Gun Game (bottle is still last)
- Disabled Voice chat till further notice
Developer postHalloween Update: The Undead Fleet Rises...
Ahoy seadogs, The spookiest time of the year is upon us—Halloween be creepin' up like a ghost ship in the dead of night! And it be lookin’ like a host of wretched ghouls is coming to wreak havoc across the seven seas! Special Halloween Game Mode: Rise of the Undead Fleet Screensh
Original postAhoy seadogs,
The spookiest time of the year is upon us—Halloween be creepin' up like a ghost ship in the dead of night! And it be lookin’ like a host of wretched ghouls is coming to wreak havoc across the seven seas!
Special Halloween Game Mode: Rise of the Undead Fleet

Screenshot by Community member toothboto
For this year’s spooky season, we’re bringing you an exclusive, seasonal game mode! From today 'till November 14th, you can conquer the Rise of the Undead Fleet.
Undead Fleet can be played with up to 15 players. Twelve human pirates face off against three Undead. Each player has their own sloop, and the Undead aim to board and sink the human ships. Once a ship goes down, its crew turns and joins the Undead.
The Undead win if they sink all human ships!
While the Undead are trying to capsize their ships, Humans need to track down treasure chests scattered across the map. Once they find a chest, they need to deliver it to Mr. Bones. If the humans gather 5000 gold before the timer runs out, they'll seize victory!
That be soundin' excitin', right mateys? Along with the new game mode, we’ll be rolling out a bunch of patches, which you can read about right here.
So, pirates, beware the monsters lurking in the shadows, for All Hallows' Eve is nearly here. Get ready to sharpen yer cutlasses and prepare for a night o' fright!
https://store.steampowered.com/app/1158940/Blazing_Sails/

Developer postHotfix v3.0.7.12
Fix the Hud compass not showing player markers, ship, allies, ... Fix save games being reset Add usernames above enemy heads for all game modes Add chat character filter Disabled Kraken Keep as map for both Conquest and GunGame Disabled Stormy Map temporarily
Original post- Fix the Hud compass not showing player markers, ship, allies, ...
- Fix save games being reset
- Add usernames above enemy heads for all game modes
- Add chat character filter
- Disabled Kraken Keep as map for both Conquest and GunGame
- Disabled Stormy Map temporarily
Developer postHotfix v3.0.7.10
Allow fast teleport when positioned on an active conquest flag Add Death Cam Attempt to reduce jitter on some objects and players (might decrease performance a bit) General fixes under the hood, and refilled the blinker fluid
Original post- Allow fast teleport when positioned on an active conquest flag
- Add Death Cam
- Attempt to reduce jitter on some objects and players (might decrease performance a bit)
- General fixes under the hood, and refilled the blinker fluid
Developer postHotfix v3.0.7.9
Fix Battle Royale starting resources Fix Gun Game weapons not being allocated correctly Set the default fps limit to 60
Original post- Fix Battle Royale starting resources
- Fix Gun Game weapons not being allocated correctly
- Set the default fps limit to 60
Developer postHotfix v3.0.7.9
Fix conquest players not always spawning on the ship Fix conquest players not always having the default resources Remove 1 pump from the Galleon Upgrade some of the Galleon elements ( 2 swivels, gold steering, silver capstan, silver pump )
Original post- Fix conquest players not always spawning on the ship
- Fix conquest players not always having the default resources
- Remove 1 pump from the Galleon
- Upgrade some of the Galleon elements ( 2 swivels, gold steering, silver capstan, silver pump )
Developer postHotfix v3.0.7.8 v11
Fix some of the death screen weapons / origins Modify conquest to be joinable while the match is in progress Add Queue to both BR and Conquest at the same time
Original post- Fix some of the death screen weapons / origins
- Modify conquest to be joinable while the match is in progress
- Add Queue to both BR and Conquest at the same time
Developer postv3.0.7.8 v10
Fixed some of the video options not loading correctly
Original postFixed some of the video options not loading correctly
Developer postv3.0.7.8 v9
Fixed Tutorial and Practice mode
Original postFixed Tutorial and Practice mode
Developer postSmall Update to visualization of the match maker
Added a small circle to indicate the progress of the match making system.
Original postAdded a small circle to indicate the progress of the match making system.
Developer postHotfix 3.0.7.8
Fix Crew banner placement Fix Spray Rework some matchmaking connection protocol work, this should improve the matchmaker stability. (We're still working on a complete matchmaking rework) Apply the same connection protocol work to servers to reduce spectator bug
Original post- Fix Crew banner placement
- Fix Spray
- Rework some matchmaking connection protocol work, this should improve the matchmaker stability. (We're still working on a complete matchmaking rework)
- Apply the same connection protocol work to servers to reduce spectator bug
Developer postHotfix 3.0.7.4
Fix some data streaming to the backend for global data Fix custom servers management. Kick, Ban, ... Add Mute option to custom servers to allow the host to mute players Add option in the gameplay menu to clear the muted / banned player list. Fix custom games loading screen Disabl
Original post- Fix some data streaming to the backend for global data
- Fix custom servers management. Kick, Ban, ...
- Add Mute option to custom servers to allow the host to mute players
- Add option in the gameplay menu to clear the muted / banned player list.
- Fix custom games loading screen
- Disable vote kick in gun game servers
Developer postHotfix 3.0.6.9
Fix missing controls Fix spectator bug Fix Cork not adding water to ships Fix issues with the 'Add Random Damage' function not always working Reduce the game size on disk by 66% which should also increase boot time Fix visual issue where water seemingly wasn't entering the boat R
Original post- Fix missing controls
- Fix spectator bug
- Fix Cork not adding water to ships
- Fix issues with the 'Add Random Damage' function not always working
- Reduce the game size on disk by 66% which should also increase boot time
- Fix visual issue where water seemingly wasn't entering the boat
- Reduce the max hole size to 20
- Fix the enemy ship markers being visible to everyone
Developer postBlazing Sails - Loud and behold, the voice chat is here again!
Avast, ye seadogs! 'Tis time for another round of updates, and this time, we've got a treasure trove of improvements for ye. We're introducing a slew of balance changes, bug fixes, quality of life enhancements, and best of all, the return of voice chat! So rally yer crew, hoist t
Original post
Avast, ye seadogs!
'Tis time for another round of updates, and this time, we've got a treasure trove of improvements for ye. We're introducing a slew of balance changes, bug fixes, quality of life enhancements, and best of all, the return of voice chat! So rally yer crew, hoist the sails, and prepare to rule the seas once more!
Voice Chat is Back!
- Practice your sea shanties with your crew, or yell at them to raise the capstan. Communication is key and with voice you can coordinate your team so much more!
- Currently only available on Dedicated Servers!
Balance Changes
- Damage holes have been reworked a little in this update. The damage / hole is now 25 capped. The flow rate code is also no longer rounding numbers. The flowrate = the damage to the hole / 3 every damage tick.
- Removed some of the distant Gun Game spawn points on Forsaken Fort.
- Disabled one of the islands for spawning on Bone Barge map for Gun Game.
- Tweaked the starting rotation of almost all ship spawn points in Battle Royale.
- Added land cannons throughout the map.
- Added the Fuse lighter as melee weapon in Battle Royale, Rare tier.
Quality of Life
- Base implementation of the new tick reduction system. This new system will allow us to tweak some components of the game to get increase performance. Values for these systems still need to be heavily tweaked throughout the next couple of updates.
- A Jumping puzzle / parkour element has been added to the pregame lobby
- Streamer mode will also hide your level now.
- Added tick optimization module as a base for improving performance.
- Added additional party UI above the friends list.
- Added more detailed UI elements to the Ship Info (water level meter) to show the cork and anchor information.
- Explosive barrels respawn now in the Shooting Range.
- Backpack also respawns in the Shooting Range.
- Reduced the time it takes to go into the crows nest 4 -> 3 seconds.
- Added command to enable Friendly Fire.
- Added command to enable Ship collision damage.
- Added command to drop weapons on death.
- Changed the color of server messages to be different than team messages.
- Added option to disable join / leave messages from players joining.
Bug Fixes
- Fixed crew size selection on the Host screen not applying.
- Fixed Forsaken Fort map being completely dark when stormy weather is active.
- Fixed Tutorial level not loading actions.
- Fixed internal issue with Time of Day system.
- Fixed loading screen not showing the Time of Day.
- Fixed the explosive barrels in water colliding and stopping the ship rather than exploding.
- Fixed Gun Game weapon not changing when getting a kill while dying.
- Fixed custom Gun Game weapon order not saving correctly.
- Fixed Team members being able to interrupt Cork or Steering wheel interactions.
- Added fallback system to prevent 'spectator servers' where no players would spawn.
That's all for today's update! Thank you again for being part of this community! Stay tuned for more updates, and let's set sail for the high seas!
https://store.steampowered.com/app/1158940/Blazing_Sails/

Developer postIceberg Interactive x Blazing Sails: Sailing Onto New Seas
Ahoy, captains! As we celebrate the last couple of years of development of Blazing Sails, the crew at Get Up Games express their deepest thanks to the Blazing Sails community who has made this journey unforgettable. As Get Up Games expressed their desire to move on to new project
Original post
Ahoy, captains!
As we celebrate the last couple of years of development of Blazing Sails, the crew at Get Up Games express their deepest thanks to the Blazing Sails community who has made this journey unforgettable.
As Get Up Games expressed their desire to move on to new projects, the development team at Iceberg Interactive along with Blazing Sails’ lead developer Wolf have decided to take the helm and continue the development of Blazing Sails.
We’re committed to bringing the same level of dedication and to live up to the standards set by you, the community. We’re going to deliver frequent updates and we’ll work hard on bringing the game to new platforms like Xbox in the near future.
We want to express our gratitude for the love and support we’ve received from you and we can’t wait to start this new chapter with you - with new features, new players, and a new platform.
See you out there on the sea,
🏴☠️Iceberg Interactivehttps://store.steampowered.com/app/1158940/Blazing_Sails/

Developer postHotfix 3.0.5.8
Add notification system for communicating to players Actually fix sloops this time Testing system with continuous tick to help with spectator bug Some additional internal server admin improvements
Original post- Add notification system for communicating to players
- Actually fix sloops this time
- Testing system with continuous tick to help with spectator bug
- Some additional internal server admin improvements