Announcement
I think I have 2 to 3 weeks of adding content :
- Adding 100 runes (especially from the already existing one)
- Adding 30 spells.
- Adding 20 new spells for enemies with lots of variation.
- Finish the terrain improvement.
- Adding 10 new items with spells.
- Adding 3 new sets, oriented on class spells.
Other additions will be planned later but this will be an addition for balancing purposes.
The game will have to be released in June, I would make an announcement anyway to give you an exact date.
The procedural dungeon is currently too simple: the player gains damage bonuses for no reason, so this will be fixed for the next update.
Update
Adding content
- Added two new statistics: mana pool and total mana pool.
- The energy aura spells and the energy shield require you to have mana in addition to what was already in place.
- Added 35 runes. The number of runes goes from 29 to 64.
- Added 19 new spells for the player: 5 summons, 3 attacks, 2 debuff, 4 passive buffs, 5 active buffs. Others will be added later.
- Added 2 armor with epic spells and 1 weapon.
Balancing
- Damage gap has been reduced on weapons, this is an Up for low rarity weapons.
- Armor no longer has class restrictions.
- Runes generally increase the use of your energy.
- The power by increasing a primary stat goes from 3% to 2%.
- Life and Mana by increasing a primary stat goes from 5 to 10.
- Defense on armor has been increased.
- Monsters and therefore equipment cannot exceed level 100.
- The speed bonus on boots can no longer exceed 15%.
- Chance of having a spells scroll increased from 8% to 10%.
- Chance of having armor decreased from 58% to 56%.
- Monsters have less life after a certain level: level 5: 0%, level 15 -26%, level 25 –33%, level 50 –39%, level 100 –42%
- The “critical only” rune is Up: -20% damage + 30% DC goes to -15% damage + 40% DC.
- Runes increased the maximum stack number of certain spells, so nerves were done:
- Buff: power is nerve: power goes from 15% to 10%, the rise in level goes from + 2% to +1%.
- Buff: improved speed is nerve:
- movement speed bonus increased from 20% to 10%.
- Attack speed bonus increased from 15% to 10%.
- Cast speed changed from -10% to -5%.
- The rise in level up is no longer affect movement speed.
Bug fix
- The passive and state spell runes are correctly loaded.
- The spell runes update correctly on the description of the spell book if it was already open.
- The wolf seller boss is directly recognized as an enemy in the dungeon.
- The energy shield is deactivated directly when the player has no more mana.
- Quests are displayed correctly in English.
