Ortharion project

Ortharion project

Released
Dec 23, 2020
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    1.2e

    Talents or equipment that use spells that is not in the spellbook are used correctly. Collisions of some items have been improved.

  2. Developer post

    1.2d

    Added 2 tabs for the storage chest. The masochistic class can be learned. Addition of images on several missing elements. Runes that cannot be activated on duration-over-time spells now also no longer take into account area spells that remain in place. The quick critical rune is

  3. Developer post

    1.2b

    Improvement Added FPS limitation, to have an effective limitation the slider must be set to 59 or lower. The player's voice sounds when jumping take into account voice sounds instead of effects. It is possible to put the quest area on the right of the screen with an opaque backgr

  4. Developer post

    Ortharion : The Last Battle

    A new game has been in production for some time, you can find information about it as well as add it to your wishlist : Ortharion : The Last Battle The game is currently in the Pre-Alpha phase and will be in development for about 1 year before going into Early access, so late 202

  5. Developer post

    1.2a

    Bug fix Improved player collisions to avoid the bug that causes loss of lives when falling. Changed the loot filter that takes into account saves and all changes. Added icon on "weapon of choice - Staff" spells as well as "spell book". A new version of Ortharion Project is in pro

  6. Developer post

    1.2

    Some changes to the orientation of the game: The game on the combat / non-combat phase changes was too easy to exploit, the non-combat phases allowing for too much stamina as well as health and Mana regeneration, favoring a very aggressive approach and killing pack by pack. The g

  7. Developer post

    1.2 in progress

    1.2 is under development and should be released between the last week of June and the first week of July and here are the highlights what you'll find there. Other improvements will be added but you will discover all in patch 1.2. Added loot filter and added auto pickup option. Th

  8. Developer post

    1.1.2c

    Toggle option to add camera Invert rotation X and Y. Toggle option to add Camera "free" zoom in and out. Added information on learning classes. Runes now use intial value for restriction instead of actual value avoiding seeing runes that no longer work when your character gets be

  9. Developer post

    1.1.2b bug fix

    Spells can properly be dragged into the action bar if another spell is already present. The druid spell "Unison with mana" works correctly.

  10. Developer post

    1.1.2a

    It is possible to put spells on the action bar on top of potions or vice versa, potions are automatically transferred to inventory or a rejection sound is played otherwise. The combat action mode sight is not visible when loading if the option is unchecked.

  11. Developer post

    1.1.2

    The next update should be the 1.2 which I will announce next week. Improvement Summons created by the player persist when loading a new area. The entry and exit transitions of attack animation take into account the player's attack or cast speed, which increases the overall speed

  12. Developer post

    1.1.1 Balance and bug fix

    Improvement The button as well as the function which manages the deletion of all saves have been removed, a new game system will be available for 1.2: "Lone Wolf". The characters thus created will not be linked to the rest of the account and will progress on their own, additional

  13. Developer post

    1.1.0d

    The Scroll Vendor can now sell Legendary Quality Scrolls. Player rotation changed for non-action-combat game mode. The missions earn money depending on the level of difficulty as well as the achievement, The amount can go up to around 8,500.

  14. Developer post

    1.1.0c Bug fix

    For the non action-combat mode the player orientates by the arrow keys instead of orienting towards the mouse pointers. Set bonuses with powers the player cannot learn work properly, such as bonus 4 from the classic attack set. When loading with non-combat action mode activating

  15. Developer post

    1.1.0b Bug fix

    The ghost in the Mountain Mercenary and Bandit Encampment only spawns if certain conditions are met. The Hooded Man in the Forest of the Dead only spawns if certain conditions are met. It is possible to collect the book from the Mages Tower in the Forest of the Dead. The Orthario

  16. Developer post

    1.1a bug fix

    The target areas are correctly visible on all terrains. Mushrooms in the granock foret can be picked up properly. The price of Epic Runes and Gems is calculated correctly for purchase.

  17. Developer post

    1.1

    New content A new map has been added with a new game mode: Missions. This new system is available from the adventurer's camp, there are currently 3 types of missions. All spells are visible in the spellbook in several sections, and spell visibility has been redesigned. Spells can

  18. Developer post

    Update 1.1 in progress 3/3

    1.1 should be released between April 5 and 15 and here is the work done in recent weeks with some new information. I am only putting the most interesting changes here, an update note will be made when 1.1 is released. If you missed the previous announcements, it's here: 1.1 in pr

  19. Developer post

    1.1 in progress : 2/3

    1.1 continues to progress and here is the work done in recent weeks with some new information. If you missed the 1st announcement of 1.1 it's here 1.1 in progress 1/3 New visibility on the spellbook , you will be able to see all the spells available in play at any time and the sp

  20. Developer post

    1.1 in progress

    Version 1.1 has been in progress for almost a month now and a lot of work remains to be done, 1.1 will be after February, probably end of March . Here's a preview of what you'll see: New visuals and new lights I am using a new version of software and rendering, allowing to improv