Adding content
- Increase in the number of rooms in the classic dungeon. The dungeon would be on its final version, only this dungeon will be available in order to have the most optimal version possible before doing the same work on the 5 other procedural areas.
Improvement
- Collider improvements on the terrain, and the navmesh (which allows AI to be moved) have been recalculated on all terrains, many elements are now taken into account, the enemies should therefore no longer pass through objects in place . (the trees must still have patches on certain places).
- The optional branch ends in the dungeons always give a rare chest.
- Correction of the French text interface. The dialogues will come later.
- Potions gain 40% health or mana. They have a price which varies according to the level of the player, they can only be bought and not sold.
- The player can buy items he has sold to the NPC.
- Raising the rank of spells sometimes requires the same spell to evolve (1 rank 3, and 2 at rank 5
- Increase the number of spells in the improvement table which can see their rank improve.
- The player gains gold if he successfully completes the dungeon by killing the boss.
Balancing
- Quests save slightly more gold, especially at the start.
- The leveling up of objects at the blacksmith's shop was reduced on the smallest levels.
- Clay armor instead of gaining 200 defense. Reduces damage taken by 20%. + 1% per level (45% at level 25).
- The passive iron body goes from level 1: 200 to 400 defenses. Level 25: 325 to 1400 defense.
- Absorption shield, recharge time 3 to 10 seconds. Absorption goes from level 1: 20 to 50. Level 25: 75 to 300.
- Improved Defense goes from 200 defense to 500 at level 1 and Level 25: 700 to 1750.
- Achievements that give you life, mana, defense gain + 200%
- Passive weapons of choice, in addition to increasing damage, also decrease damage taken by 5% at level 1, + 0.4% per level, or 15% at level 25.
- Passive and defensive buff powers require 1 to 2 fewer stat points to be learned.
Bug fix
- All dungeon bosses correctly display the window to exit the dungeon when dead.
- Teleportation works properly.
- Frost petals will no longer pile up with other items while loading a game.
- Buff / dot / debuff are correctly removed from one character to another.
- All dowries and debuff are properly removed upon player death if there are more than one in each category.
- The 2nd evolution of classes has the same statistics as the 1st evolution.
- Spells that have been improved to the maximum are no longer visible in the spell evolution table.
- Channeling-type powers are properly arrested upon death.
