This message is in two parts, first the update, then I will talk about all what will happen in the coming months so obviously with the final version of the game.
Update
Adding content
Improvement of the mercenary camp available, the camp is a prerequisite to evolve:
The market
Each new level adds additional sellers, who are more and more specialized :
- Level 1 allows you to buy armor, weapons, potions.
- Level 2 allows you to buy runes, gems.
- Level 3 allows you to buy all types of weapons (sword, bow, dagger etc.), All type of armor (Necklace, belt, torso etc.), and random scrolls.
The blacksmith :
- Raise the level of the item, which also increases the level required.
- Decrease the required level of the object, without decreasing the level of the object.
- Give bonus levels to your item, which does not change the required level.
The enchanter :
- Change a single statistic on a piece of equipment, as many times as you want.
- Add a single statistic to a piece of equipment.
- Improve the rarity of a piece of equipment.
The jeweler :
- To completely change a piece of equipment, the piece is completely destroyed to create a new one with the same level and the same rarity.
- Improve your gems with a certain amount of luck.
- Add sockets to the equipment up to the maximum provided.
Here with all these improvements the kind of item you can manage to have:
Improvement
- When a new game is launched, the market is at level 1 as well as the camp.
- Improvement of the creation of slots, which reduces the loading time when the player has a lot of objects (equipment, storage chest, inventory, spell book).
- The description of the higher level differentiates between mana gains, mana gain per target, mana gain per target hit.
- The player no longer loses stamina if he runs up.
Balancing
- The boss mother of wolves is level 5 and no longer level 6.
- Bosses give on average 5 times more loot than normal monsters, the rarity will be improved later.
- The skeleton lord boss has gone from magic to rare, around 10% bonus in life, in damage, the skeletons he invokes his level 6 and no longer 5.
- It is no longer possible to recover fragments of the arena by cheating.
- Arena arrow throwers are simpler to perform.
Bug fix :
- The orcs are visible from a distance (it was invisible at more than 20 meters)
- The description of spell casting is correctly visible in English.
- The mother of wolves is susceptible to any attack.
- The name of spell restriction is in English and no longer in French.
Current state of the game
- The final version is always scheduled for April 20 normally, even if I think of leaving early access later, you will have my opinion on March 20 if I postpone the release.
- The first 2 terrains are in final version as well as the cave.
- There are then 6 other large fields and 3 indoor areas which will be improved thereafter, The Monsters are already present as well as the quests and fragments of Ortharion, but it lacks bosses and the balancing is not perfect .
- Moving ZQSD with orientation to the mouse repels a lot of playing, despite the change in the explanations, so I plan to make an orientation to the camera, like almost all Rpg actions of the moment. Give me your opinion !!
The list below is what I plan for the release, changes may still occur. The structure is obviously much more complicated to set up, which is done 100%.
- Spells: 104/150
- Boss: 14/40
- Monsters: 33/60
- Gems: 31/31
- Runes 29 + 31 very soon / 100?
- Epic gear: 14/50
- Epic set: 1/13
- Legendary gear: 0/9, legendary pieces drop, but they have epic powers with additional stats.
- Legendary set 0/3, same.
Final version and after
- In addition to the content listed above there are two elements that will be added, the procedural dungeons and the arena.
- The arena offers a boss of level 30, 35, 40, 45 and 50. When you have killed one you can move on to the next.
- There will be 2 major variations of procedural dungeons for the release and I will add more later.
- I think the number of spells after the release will not change or really very little, on the other hand I plan to add many pieces of epic and legendary equipment that come to change the gameplay.
- There will be another major update to present the content of "end of game", the end of game arrives at level 25, but it is also at this time that you will unlock the legendary objects as well as the exploration semi-procedural.
- The number of 3D models for the main character's armor is quite poor, I plan to increase the number and the look of these new weapons and armors, but at the moment I can not promise anything, in the end this will depend on how the game is hosted.
Thank you for reading all, don't forget to leave a positive comment on the steam page, this helps me to see the game better and more easily continue it once the final version is in place.
