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Arm Swing Movement

Arm Swinging is now live on the default branch

This update introduces additional control over your locomotion style with the following options:

🕺 Arm-Swing Slider

The slider blends Walk-In-Place and Arm-Swing locomotion:

  • 0 – Full Walk-In-Place (no arm-swing movement)

  • 0.5 – Equal mix of Walk-In-Place and Arm-Swing

  • 1 – Full Arm-Swing (no Walk-In-Place)

🔄 Sync Swing Toggle

When enabled, arm movement must occur in opposite directions to generate motion.

Alongside Arm Swinging, this update also includes:

  • An updated tutorial that now allows all features to be tested

  • Improved stability

  • Updated feedback reporting

  • A new pause option for ADS (Aim Down Sights) movement

  • Minor GUI adjustments

  • A softened rotation-cancel threshold to reduce false positives

  • A fix for look-down braking

🔁 As usual, the previous version is available on the previous_version branch if you wish to revert.

💬 Feedback is always welcome — comments can be posted on Discord (link on the store page).

Happy holidays, and thanks for your continued support! 🎄