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Weekly Patch 02

Hello everyone!

This week space 11 made it into the game! (Yes 10 is missing for now).
I will not spoil much about this infinite tower. Instead I'll be looking forward to see how you 're going to approach it. Let us know your best time and tricks on discord or our community page.

Have fun!

Patchnotes:

- Added space 11
- Replaced the visuals for speed boosts.
- Fixed steam sometimes allowing you to start the game without first finishing to download all stages.

- New players will be guided towards the control scheme menu on first start of R42
- Current version of the game shows in the main menu
- We shifted confirm buttons in the menu away from triggers as some users experienced problems with this.
- Updated images for vive controls in control schemes. Other setups will follow soon.

- Slight improvements for AI pathing
- Improved AI spawning in
- Slight rebalancing of completion rate on spaces 04 to 06
- Adjusted tracking while in loading screens
- Improved environment for some of the first spaces.