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New update! Combat changes, PVP Arena, Daily quests!

PATCH NOTES

Changes to combat:

  • The combat system has changed to a more "free-form" fighting experience.

  • Fighters no longer take turns and instead every fighter has their own cooldown timer, which is affected by the fighter's agility.

  • Positioning inside the battle circle now affects how likely you are to be targeted by a monster; protect your squishy mages by getting all up in the enemy's face!

  • This change to combat now allows for PVP and, in the future, much larger scale battles with larger teams.

The Daily Quest Board:

  • Starting from Adventurer Rank 2, you can now take on 5 randomly selected daily quests a day in the guild hall in Eltstadt.

  • These quests do not progress the story, but they offer a nice little Zin and experience points reward.

  • Currently there are 100 total daily quests, with more to be added in the future as new mobs and items are added to the game.

The PVP Battlegrounds:

  • The PVP Battlegrounds are now accessible from either Eltstadt and Orvelte by talking to the Battleground Recruiter NPC.

  • PVP uses the same free-form fighting as PVE. Use any of your skills, spells and items to beat up your fellow adventurers!

  • Teams of 4 v 4 duel it out in 5-minute matches. (Pets and NPC party members are not able to participate)

  • Coming soon: the ability to challenge a fellow player to a duel outside of the Battlegrounds. Any time, anywhere! (note: a duel will require both players to accept, it will not be a PK (Player Kill) system)

New gear:

Added new basic starting gears for the various job classes:

  • Swordsman: Gambeson Hat, and Gambeson Tunic

  • Magician: Wizard Hat, Mage's Robes

  • Archer: Archer Hat, Archer Leggings

  • Priest: Priest Hood, Priest Robes

Miscellaneous changes:

  • Added a proper death menu: when you're knocked out in battle you can now choose to revive at your last save point, or wait for help from other players to arrive.

  • Monsters now drop loot on death, and the way they drop is slightly different. Instead of always dropping 1 item, mobs now roll their entire loot table on death, so you can get multiple drops per kill. (anywhere from zero to five, depending on the mob)

  • Dropped items now have a 5-second "protection timer," meaning only the person who dropped the item will be able to touch it for the first 5 seconds to prevent loot stealing.

  • Monster loot also adheres to this timer: the player who dealt the most damage to the monster will be the "owner" for those first 5 seconds, after that anyone can pick it up.

  • Made level design tweaks to Eltstadt town maps.

List of bug fixes:

  • Fixed melee skills not working in VR-mode

  • Fixed not seeing other players' avatars under certain conditions

  • Fixed other player avatars freezing in place under certain conditions

  • Item ownership conflict issues fixed

  • UI navigation on desktop️ fixed

  • Optimization improvements